I decided to post an article about Persian CG artists and their works and I decided to start with one of our friends and colleagues, Ali Chenari, and give you a glimpse of some of his work on CGPortfolio where you can see some of his characters which are very unique.
Head over to CGNetworks to see a great modeling and shading tutorial by Jeff Miller. Although the tutorial doesn’t get into all details it is still extremely educational and fun and shows us just how a professional like him works and produces his works of art; and art it is! Just observe the level of attention to detail and the artistic vision that has gone into this piece and you’ll understand why the tutorial is so simple and easy to follow.
This is another one of the characters in a series of 4 game characters we are currently working on and is named Armin. Armin is a powerful and fierce warrior but contrary to his looks has a heart of gold. His main weapon is a pair of huge flanged maces which he uses expertly to clobber his assailants and enemies.
The sketches and concepts were created by Faraz Shanyar.
The 3d model is being done by Reza Ramezani, one of our lead modelers and is done using ZBrush 3.1 and Max 2009.
The Aladdin and the Ghoul 3d models are ready and just need to be posed for this image. Since it would take too long to rig and envelope these characters we have decided to use ZBrush to set their poses and then import them into Vue 7 XStream. We’ll give you more updates on our process and the results in the future. Thanks for staying with us.
This is the first model that was worked on in our hairy animals production tests. The character was modeled in XSI and ZBrush by Reza Ramezani.
The hair was also worked by Reza Ramezani using XSI hair. Texturing was done using ZBrush and Photoshop.
You can see some more snapshots and renders in the galleries sections. The render is done in XSI 6.5 using Mental Ray and takes a LOT of time.
This character was also created by Reza Ramezani who did the modeling, hair and textures using Hamed Kamali’s concept designs. The modeling was done in XSI and ZBrush, texturing was also done in ZBrush
We are currently working on the shading in order to fine-tune some small issues and in the near future we will possible start rigging and animating this lovely gorilla, so stay tuned.