Ghobad the Persian Warrior Archer

This entry is part 5 of 5 in the series Game Char­ac­ter Models

This is our lat­est Per­sian War­rior char­ac­ter in a series of four. Ghobad is the leader of the group and what he lacks in strength and brute force com­pared to the other war­riors he makes up for it using his cun­ning wits and his excel­lent marksmanship.

Read more

Kaam game character finalized

Fol­low­ing our last post con­cern­ing the mod­el­ing of our char­ac­ter called Armin, this is another char­ac­ter from the Per­sian War­rior series of four char­ac­ters. Kaam is a ruth­less giant who is at a head and neck taller than the other war­riors and bran­dishes a huge sword with golden engrav­ings. He is of royal descent but has become a sol­dier of for­tune after years and years of war and fighting.

This char­ac­ter was mod­eled, shaded and ren­dered by Bahram Najand using 3DMax 2009 and ZBrush 3.1 based on con­cepts by Faraz Shan­yar.

Read more

Armin game character 3d model

This entry is part 3 of 5 in the series Game Char­ac­ter Models

This is another one of the char­ac­ters in a series of 4 game char­ac­ters we are cur­rently work­ing on and is named Armin. Armin is a pow­er­ful and fierce war­rior but con­trary to his looks has a heart of gold. His main weapon is a pair of huge flanged maces which he uses expertly to clob­ber his assailants and enemies.

The sketches and con­cepts were cre­ated by Faraz Shan­yar.

The 3d model is being done by Reza Ramezani, one of our lead mod­el­ers and is done using ZBrush 3.1 and Max 2009.

Read more

Kam game character 3d model

This entry is part 2 of 5 in the series Game Char­ac­ter Models

This is one of the char­ac­ters in a series of 4 game char­ac­ters we are cur­rently work­ing on. The sketches and con­cepts were cre­ated by Faraz Shan­yar.

The 3d model is being done by Bahram Najand, one of our lead mod­el­ers and is done using ZBrush 3.1 and Max 2009.

Read more

Zbrush 3.5 Release 2 is out!

Zbrush 3.5 Release 2 is finally out and Pixo­logic has added lots of new func­tion­al­i­ties and fixes to this version.

  • ZSpheres 2 and ZSketch

  • Sur­face noise
  • Brush noise
  • Improved Lazy­Mouse with Back­track and Snap to Track modes

  • New brushes such as Trim, Pla­nar, Noise, Move, Spher­i­cal, Slide, Form, Flakes, Crum­ple and more
  • New Brush Depth Mask­ing to give com­plete brush con­trol on a surface
  • New Mat­Cap mate­ri­als for ZSpheres 2/ZSketch mode
  • Gra­di­ent PolyPaint
  • Each Subtool can now have it’s own Tex­ture, Dis­place­ment, and Nor­mal Map
  • Enhanced dis­place­ment and nor­mal map options such as native export of 32-bit dis­place­ment maps, High-Definition Dis­place­ment, Nor­mal, and Tex­ture maps from HD geometry
  • Improved per­spec­tive with a floor grid
  • Reor­ga­ni­za­tion of the Tool sub-palettes to coor­di­nate with selected SubTools
  • Abil­ity to merge all vis­i­ble SubTools and option­ally weld the seams
  • New PUVTiles map­ping method, which rep­re­sents the most effi­cient use of UV space yet
  • Poly­Paint­ing accu­racy has increased from 8 to 16 bit
  • Mesh mask­ing has increased from 8 to 16 bit
  • New Gra­di­ent poly­paint­ing option to give a dynamic tran­si­tion between colors
  • New nav­i­ga­tion to work with the vir­tu­ally unlim­ited zooming
  • Right-Click Nav­i­ga­tion
  • New slid­ers added to Project All, pro­vid­ing more con­trol over your results
  • Mem­ory man­age­ment enhance­ments give the capa­bil­ity to sub­di­vide your mod­els to higher poly­gon counts
  • New ambi­ent occlu­sion mask­ing, which can cre­ate an AO tex­ture for use in other applications
  • Improved export/import options with the capa­bil­ity to import and export Maya .ma file for­mat with auto­matic setup of shad­ing net­work for Tex­ture, Dis­place­ment and Nor­mal map­ping (This fea­ture is a part of the GoZ sys­tem. The full GoZ imple­men­ta­tion will be included in the next update )
  • Fast local access to ZBrush files with the new Light­Box browser (the full ver­sion of Light­Box will be included in ZBrush 4)

…and many more enhance­ments and opti­miza­tions through­out ZBrush.

Read more

Hairy Wolf

wolf2

Hair 3d wolf

This is the first model that was worked on in our hairy ani­mals pro­duc­tion tests. The char­ac­ter was mod­eled in XSI and ZBrush by Reza Ramezani.

The hair was also worked by Reza Ramezani using XSI hair. Tex­tur­ing was done using ZBrush and Photoshop.

You can see some more snap­shots and ren­ders in the gal­leries sec­tions. The ren­der is done in XSI 6.5 using Men­tal Ray and takes a LOT of time.

Read more