Tag Archives: Zbrush
Ghobad the Persian Warrior Archer
Posted on 10. Nov, 2009 by Reza Ghobady.
This is our latest Persian Warrior character in a series of four. Ghobad is the leader of the group and what he lacks in strength and brute force compared to the other warriors he makes up for it using his cunning wits and his excellent marksmanship.
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Kaam game character finalized
Posted on 13. Oct, 2009 by Reza Ghobady.
Following our last post concerning the modeling of our character called Armin, this is another character from the Persian Warrior series of four characters. Kaam is a ruthless giant who is at a head and neck taller than the other warriors and brandishes a huge sword with golden engravings. He is of royal descent but has become a soldier of fortune after years and years of war and fighting.
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Armin game character 3d model
Posted on 28. Sep, 2009 by Reza Ghobady.
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This is another one of the characters in a series of 4 game characters we are currently working on and is named Armin. Armin is a powerful and fierce warrior but contrary to his looks has a heart of gold. His main weapon is a pair of huge flanged maces which he uses expertly to […]
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Kam game character 3d model
Posted on 25. Sep, 2009 by Reza Ghobady.
This is one of the characters in a series of 4 game characters we are currently working on. The sketches and concepts were created by Faraz Shanyar.
The 3d model is being done by Bahram Najand, one of our lead modelers and is done using ZBrush 3.1 and Max 2009.
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Zbrush 3.5 Release 2 is out!
Posted on 21. Sep, 2009 by Reza Ghobady.
Zbrush 3.5 Release 2 is finally out and Pixologic has added lots of new functionalities and fixes to this version.
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ZSpheres 2 and ZSketch
* Surface noise
* Brush noise
* Improved LazyMouse with Backtrack and Snap to Track modes
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Hairy Wolf
Posted on 19. Oct, 2008 by Reza Ghobady.
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This is the first model that was worked on in our hairy animals production tests. The character was modeled in XSI and ZBrush by Reza Ramezani.
The hair was also worked by Reza Ramezani using XSI hair. Texturing was done using ZBrush and Photoshop.
You can see some more snapshots and renders in the galleries sections. The […]





