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	<title>Vishka Studio Blog &#187; Persian</title>
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	<link>http://www.vishka.com/blog</link>
	<description>CG animation, portfolio, pipeline and production blog</description>
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		<title>Kaam game character finalized</title>
		<link>http://www.vishka.com/blog/lighting/kaam-game-character-finalized</link>
		<comments>http://www.vishka.com/blog/lighting/kaam-game-character-finalized#comments</comments>
		<pubDate>Tue, 13 Oct 2009 15:04:34 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Shading]]></category>
		<category><![CDATA[Kaam]]></category>
		<category><![CDATA[Persia]]></category>
		<category><![CDATA[Persian]]></category>
		<category><![CDATA[persian mythological character]]></category>
		<category><![CDATA[persian warrior]]></category>
		<category><![CDATA[Zbrush]]></category>

		<guid isPermaLink="false">http://www.vishka.com/blog/?p=554</guid>
		<description><![CDATA[Following our last post concerning the modeling of our character called Armin, this is another character from the Persian Warrior series of four characters. Kaam is a ruthless giant who is at a head and neck taller than the other warriors and brandishes a huge sword with golden engravings. He is of royal descent but has become a soldier of fortune after years and years of war and fighting.]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><img src="http://www.vishka.com/blog/wp-content/gallery/concept-x/kaam_blog.png"/>
<p style="text-align: left;">Following our last post concerning the modeling of our character called <a title="Armin game character finalized" href="http://www.vishka.com/blog/lighting/armin-game-character-finalized">Armin</a>, this is another character from the Persian Warrior series of four characters. Kaam is a ruthless giant who is at a head and neck taller than the other warriors and brandishes a huge sword with golden engravings. He is of royal descent but has become a soldier of fortune after years and years of war and fighting.</p>
<p style="text-align: left;">This character was modeled, shaded and rendered by Bahram Najand using 3DMax 2009 and ZBrush 3.1 based on concepts by <a title="Game character concept designs" href="http://www.vishka.com/blog/nggallery/page-251/album-6/gallery-40">Faraz Shanyar</a>.<span id="more-554"></span></p>
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<dt class="wp-caption-dt"><a title="Kaam warrior character concept" href="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/kam02.jpg" rel="lightbox[554]"><img class="ngg-singlepic ngg-center    " style="border: 3px solid black; margin-top: 2px; margin-bottom: 2px;" title="Kaam warrior character concept" src="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/kam02.jpg" alt="Kaam concept" width="142" height="336" /></a></dt>
<dd class="wp-caption-dd">Kaam warrior character concept</dd>
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<p><div class="wp-caption alignnone" style="width: 442px"><a title="Kaam the Persian Warrior Closeup" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/kaam_closeup_small.jpg" rel="lightbox[554]"><img class="ngg-singlepic ngg-center" style="border: 3px solid black; margin: 2px;" title="Kaam the Persian Warrior Closeup" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/kaam_closeup_small.jpg" alt="kaam_closeup_small" width="432" height="243" /></a><p class="wp-caption-text">Kaam the Persian Warrior Closeup</p></div></td>
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<p><div class="wp-caption alignnone" style="width: 442px"><a title="Kaam the Persian Warrior" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/kaam_small.jpg" rel="lightbox[554]"><img class="ngg-singlepic ngg-center" style="border: 3px solid black; margin: 2px;" title="Kaam the Persian Warrior" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/kaam_small.jpg" alt="kaam_small" width="432" height="243" /></a><p class="wp-caption-text">Kaam the Persian Warrior</p></div></td>
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<p style="text-align: left;">We decided to bring low-rez geometry from ZBrush into Max and use displacement maps since the mesh was rather heavy and some of the finer details of the clothing and armour would make the task of importing hi-rez geometry almost impossible.</p>
<p style="text-align: left;">We bumped into a lot of problems with exporting ZBrush displacements and fine-tuning them for render and we later had to use a hybrid approach where we used some meshes as hi-rez and others were rendered using displacement maps.</p>
<div class="mceTemp mceIEcenter" style="text-align: center;">
<dl class="wp-caption aligncenter" style="width: 298px;">
<dt class="wp-caption-dt"><a title="Kaam warrior ZBrush model" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/ch_kaam_220909_04.jpg" rel="lightbox[554]"><img class="ngg-singlepic ngg-center " style="border: 3px solid black; margin: 2px;" title="Kaam warrior ZBrush model" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/ch_kaam_220909_04.jpg" alt="kaam_model2" width="288" height="216" /></a></dt>
<dd class="wp-caption-dd">Kaam warrior ZBrush model</dd>
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<p style="text-align: center;">
<p style="text-align: left;">A few tests we did with <a title="Zbrush 3.5 Release 2 is out!" href="http://www.vishka.com/blog/general/zbrush-3-5-release-2-is-out">ZBrush 3.5</a> proved that it was much more adept at exporting and making use of displacement maps but we decided against switching application in the middle of production in order to avoid any more problematic issues.</p>
<p style="text-align: left;">Call it a hunch or call it experience, but I would seriously advise against switching to a newer version of any application in the middle of production work since it has always caused me serious headaches.</p>
<p style="text-align: left;">Due to the heavy displacements in this model the rendering took much longer and each frame took 23 minutes on Quad core CPU with 4 Gigs of RAM. We rendered beauty, reflection, specular, ambient occlusion, depth and ObjectID (used to separate layers in composite) passes and composited them using Fusion 5.3.</p>
<p style="text-align: left;">The next step in the process is to model the two remaining models, Chinoka and Ghob, which you can see in the 3d models galleries and bring the four characters together in a final render.</p>
<p style="text-align: left;">We are also thinking of creating an environment in Vue 7 and placing the characters in it to test this workflow also.</p>
<p style="text-align: left;">Any comments and feedback would be highly appreciated.</p>
<p style="text-align: left;">
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		<item>
		<title>Armin game character 3d model</title>
		<link>http://www.vishka.com/blog/concepts/armin-game-character-3d-model</link>
		<comments>http://www.vishka.com/blog/concepts/armin-game-character-3d-model#comments</comments>
		<pubDate>Mon, 28 Sep 2009 05:45:18 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[Faraz Shanyar]]></category>
		<category><![CDATA[Iran 3D]]></category>
		<category><![CDATA[Iran animation]]></category>
		<category><![CDATA[Persian]]></category>
		<category><![CDATA[persian game characters]]></category>
		<category><![CDATA[persian warriors]]></category>
		<category><![CDATA[Zbrush]]></category>

		<guid isPermaLink="false">http://www.vishka.com/blog/?p=480</guid>
		<description><![CDATA[This is another one of the characters in a series of 4 game characters we are currently working on and is named Armin. Armin is a powerful and fierce warrior but contrary to his looks has a heart of gold. His main weapon is a pair of huge flanged maces which he uses expertly to [...]]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><p>This is another one of the characters in a series of 4 game characters we are currently working on and is named Armin. Armin is a powerful and fierce warrior but contrary to his looks has a heart of gold. His main weapon is a pair of huge flanged maces which he uses expertly to clobber his assailants and enemies.</p>
<p>The sketches and concepts were created by <a title="Faraz Shanyar Online Portfolio" href="http://www.shanyar.com/" target="_blank">Faraz Shanyar</a>.</p>
<p>The 3d model is being done by <a title="Reza Ramezani online blog" href="http://www.rezaramezani.com/">Reza Ramezani</a>, one of our lead modelers and is done using ZBrush 3.1 and Max 2009.</p>
<p><span id="more-480"></span></p>
<h1><span style="color: #829112;">Armin character sketches and concepts</span></h1>
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<p><div class="wp-caption aligncenter" style="width: 122px"><a title="Armin preliminary sketch 01" href="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin_sketch4.jpg" rel="lightbox[480]"><img class="   " style="border: 3px solid black; margin-top: 2px; margin-bottom: 2px;" title="Armin preliminary sketch 01" src="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin_sketch4.jpg" alt="Armin Sketch 01" width="112" height="230" /></a><p class="wp-caption-text">Armin preliminary sketch 01</p></div></td>
<td>
<p><div class="wp-caption aligncenter" style="width: 146px"><a title="Armin preliminary sketch 02" href="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin_sketch5.jpg" rel="lightbox[480]"><img class="ngg-singlepic ngg-none     " style="border: 3px solid black; margin-top: 2px; margin-bottom: 2px;" title="Armin preliminary sketch 02" src="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin_sketch5.jpg" alt="Armin Sketch 02" width="136" height="104" /></a><p class="wp-caption-text">Armin preliminary sketch 02</p></div></td>
<td>
<p><div class="wp-caption aligncenter" style="width: 106px"><a title="Armin final sketch 01" href="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin03.jpg" rel="lightbox[480]"><img class="ngg-singlepic ngg-none       " style="border: 3px solid black; margin-top: 2px; margin-bottom: 2px;" title="Armin final sketch 01" src="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin03.jpg" alt="Armin 03" width="96" height="137" /></a><p class="wp-caption-text">Kam final sketch 01</p></div></td>
<td>
<p><div class="wp-caption aligncenter" style="width: 131px"><a title="Armin final sketch 02" href="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin_persp.jpg" rel="lightbox[480]"><img class="ngg-singlepic ngg-none     " style="border: 3px solid black; margin-top: 2px; margin-bottom: 2px;" title="Armin final sketch 02" src="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin_persp.jpg" alt="Armin Perspective" width="121" height="121" /></a><p class="wp-caption-text">Armin final sketch 02</p></div></td>
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<td colspan="4">
<p><div class="wp-caption aligncenter" style="width: 429px"><a title="Armin modelsheet" href="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin_modelsheet.jpg" rel="lightbox[480]"><img class="ngg-singlepic ngg-none    " style="border: 3px solid black; margin-top: 2px; margin-bottom: 2px;" title="Armin modelsheet" src="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin_modelsheet.jpg" alt="Armin modelsheet" width="419" height="384" /></a><p class="wp-caption-text">Armin modelsheet</p></div></td>
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<p>This is a preview of the final mesh with and without some accessories:</p>
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<p><div class="wp-caption alignnone" style="width: 217px"><a title="Armin 3d model 01" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/armin_model3.jpg" rel="lightbox[480]"><img class="ngg-singlepic ngg-none  " style="border: 3px solid black; margin: 2px;" title="Armin 3d model 01" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/armin_model3.jpg" alt="Armin model1" width="207" height="156" /></a><p class="wp-caption-text">Armin 3d model 01</p></div></td>
<td>
<p><div class="wp-caption alignnone" style="width: 217px"><a title="Armin 3d model 02" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/armin_model4.jpg" rel="lightbox[480]"><img class="ngg-singlepic ngg-center  " style="border: 3px solid black; margin: 2px;" title="Armin 3d model 02" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/armin_model4.jpg" alt="armin model2" width="207" height="156" /></a><p class="wp-caption-text">Armin 3d model 02</p></div></td>
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<p><div class="wp-caption alignnone" style="width: 481px"><a title="Armin 3d model 03" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/armin_model2.jpg" rel="lightbox[480]"><img class="ngg-singlepic ngg-center     " style="border: 3px solid black; margin: 2px;" title="Armin 3d model 03" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/armin_model2.jpg" alt="armin model3" width="471" height="354" /></a><p class="wp-caption-text">Armin 3d model 02</p></div></td>
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<p>The model was done in 9 working days using ZBrush 3.1 and Max 2009 and is currently in the shading process. We will post updates on this model as they become available.</p>
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		<series:name><![CDATA[Game Character Models]]></series:name>
	</item>
		<item>
		<title>baran title</title>
		<link>http://www.vishka.com/blog/effects/baran-title</link>
		<comments>http://www.vishka.com/blog/effects/baran-title#comments</comments>
		<pubDate>Fri, 25 Jan 2008 09:14:21 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Effects]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Baran short]]></category>
		<category><![CDATA[Baran short film]]></category>
		<category><![CDATA[Baran title]]></category>
		<category><![CDATA[Persian]]></category>

		<guid isPermaLink="false">http://www.vishka.biz/?p=29</guid>
		<description><![CDATA[For those of you wondering what our title means, it is a temporary title for our movie which means “rain” in {en:Persian}]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><p>For those of you wondering what our title means, it is a temporary title for our movie which means “<span style="font-family: arial,helvetica,sans-serif; color: #333300;"><strong><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 18px; color: #8c0d02;">rain</span></strong></span>” in {en:Persian}
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