Armin game character finalized
As promised in the latest post of this series , here is the final model of our game character called Armin, a mythical Persian warrior who clobbers his enemies with his two gigantic maces.
This character was modeled and shaded by Reza Ramezani using 3DMax 2009 and ZBrush 3.1based on concepts by Faraz Shanyar.
The model was textured in Photoshop and rendered using Vray and the whole process took approximately eight working days (we weren’t working on it full time). Most of the process was pretty straightforward except a few problems we had with Vray’s sub-surface scattering material. We were trying to obtain a rather realistic but at the same time stylized look for the skin of the character but we kept bumping into limitations on this shader.
We had never done sub-surface shading in Vray before and we didn’t have any detailed documentation on the workings of the sss shader so we tried all the parameters and finally decided to use a blend material with the sss shader in one slot and a vray material with the paint map in the other. It worked pretty well and we reached 80% of the result we were trying to achieve and decided to add the rest in post. To do this we rendered another layer of skin using Mental Ray’s Fast Skin shader which gave a very good result and we added this to our character in our Fusion comp.
Here you can see some of the texture maps we used for this model:
And the lighting of the scene which consisted of two spot lights, one acting as a key light and the other acting as a rim light. The rest was environment lighting and environment maps.
Here you have a screenshot of our render settings but we didn’t really fine-tune these since the render was pretty fast and we were getting a decent result:
These are some of the render passes we used to composite this image. We hope we’ll have the time to rig and animate this character pretty soon and we will give you an update on that as soon as it’s available.
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Game characters concept design
We created concept designs for a few game characters a while ago and we never got around to building their 3D models. These were really great characters designed by Faraz Shanyar who had also designed some of our concepts for our theme park projects. We finally were able to pick up these concepts and create them in 3D and in the next few posts will present you with some work in progress images as well as the final cg characters.
These are 4 characters which are inspired by Iranian folklore and mythology. They are a group of warriors who have been comrades for a very long time, fighting side by side and have been deformed by fatigue, the horrors and atrocities committed in war and their battle wounds. Nevertheless they stick together through thick and thin since they have learned how to fight and win together.
These characters were created for our company demo and will not be featured in any future game for the moment. Hope you enjoy them and we will publish new blog posts in the future on their making.
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