Watch Our Latest TV Commercial During the World Cup Games!

We have just recently finalized a TV commercial for TarOMar flying insect killer product and it will be shown before and after every football game during the World Cup football matches on IRIBTV. The client (Fouman Chimie) wanted us to create an action-filled 30 second long commercial based on a theme they have used in the past to good effect in their marketing.

Aie Robot Short Film

This is our very first short film created circa 2004. We thought we should post it here for everyone to see just for the fun of it.

Exterior Architectural Pre-Visualization

One of our recent architectural exterior shots.

Interior Architectural Pre-Visualization

This living room was created for one of our clients and an animated TV ad

Kaam the Persian Warrior

This is another character from the Persian Warrior series of four characters. Kaam is a ruthless giant who is at a head and neck taller than the other warriors and brandishes a huge sword with golden engravings. He is of royal descent but has become a soldier of fortune after years and years of war and fighting.

Aladdin and the Magic Lantern

In our latest project we were asked by Avijeh Mehr Architectural Consultants to create concepts for an amusement park they are constructing. We were charged with two of the theme rides, Alice in Wonderland and Aladdin and the Magic Lantern.

Vishka Studio - Broadcast Media Content Creation

Vishka Studio is an independent production company created in 2003 by founder Reza Ghobady in Iran. Our mission is to create compelling and engaging media content for the entertainment industry including broadcast, mobile, games and film sections. You can find some of our featured articles on this page; for more articles click on "MORE NEWS" in the main menu. Have fun!

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Latest Posts on our Blog

Zbrush 3.5 Release 2 is out!

Zbrush 3.5 Release 2 is finally out and Pixo­logic has added lots of new func­tion­al­i­ties and fixes to this version.

  • ZSpheres 2 and ZSketch

  • Sur­face noise
  • Brush noise
  • Improved Lazy­Mouse with Back­track and Snap to Track modes

  • New brushes such as Trim, Pla­nar, Noise, Move, Spher­i­cal, Slide, Form, Flakes, Crum­ple and more
  • New Brush Depth Mask­ing to give com­plete brush con­trol on a surface
  • New Mat­Cap mate­ri­als for ZSpheres 2/ZSketch mode
  • Gra­di­ent PolyPaint
  • Each Subtool can now have it’s own Tex­ture, Dis­place­ment, and Nor­mal Map
  • Enhanced dis­place­ment and nor­mal map options such as native export of 32-bit dis­place­ment maps, High-Definition Dis­place­ment, Nor­mal, and Tex­ture maps from HD geometry
  • Improved per­spec­tive with a floor grid
  • Reor­ga­ni­za­tion of the Tool sub-palettes to coor­di­nate with selected SubTools
  • Abil­ity to merge all vis­i­ble SubTools and option­ally weld the seams
  • New PUVTiles map­ping method, which rep­re­sents the most effi­cient use of UV space yet
  • Poly­Paint­ing accu­racy has increased from 8 to 16 bit
  • Mesh mask­ing has increased from 8 to 16 bit
  • New Gra­di­ent poly­paint­ing option to give a dynamic tran­si­tion between colors
  • New nav­i­ga­tion to work with the vir­tu­ally unlim­ited zooming
  • Right-Click Nav­i­ga­tion
  • New slid­ers added to Project All, pro­vid­ing more con­trol over your results
  • Mem­ory man­age­ment enhance­ments give the capa­bil­ity to sub­di­vide your mod­els to higher poly­gon counts
  • New ambi­ent occlu­sion mask­ing, which can cre­ate an AO tex­ture for use in other applications
  • Improved export/import options with the capa­bil­ity to import and export Maya .ma file for­mat with auto­matic setup of shad­ing net­work for Tex­ture, Dis­place­ment and Nor­mal map­ping (This fea­ture is a part of the GoZ sys­tem. The full GoZ imple­men­ta­tion will be included in the next update )
  • Fast local access to ZBrush files with the new Light­Box browser (the full ver­sion of Light­Box will be included in ZBrush 4)

…and many more enhance­ments and opti­miza­tions through­out ZBrush.

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Aladdin flying on the ghoul’s back

This entry is part 2 of 2 in the series Theme Park Dark Ride Design
This is one of our con­cepts cre­ated by Faraz Shan­yar for our Dark Ride project.
We are cur­rently cre­at­ing it in 3D and in a rather large for­mat as a still image and we shall give you updates as soon as we get them.
08_aladdin_scene

Aladdin and the Princess rid­ing on the Ghoul’s back

The Aladdin and the Ghoul 3d mod­els are ready and just need to be posed for this image. Since it would take too long to rig and enve­lope these char­ac­ters we have decided to use ZBrush to set their poses and then import them into Vue 7 XStream. We’ll give you more updates on our process and the results in the future. Thanks for stay­ing with us.

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CD Automobile Renders

This is a 3d ren­der of a Samand auto­mo­bile we did a while back.
The model was cre­ated by another com­pany and we took care of the envi­ron­ment, the shad­ing, light­ing and the final composite.
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Aladdin and the Magic Lantern

This entry is part 1 of 2 in the series Theme Park Dark Ride Design

In our lat­est project we were asked by Avi­jeh Mehr Archi­tec­tural Con­sul­tants to cre­ate con­cepts for an amuse­ment park they are con­struct­ing. We were charged with two of the theme rides, Alice in Won­der­land and Aladdin and the Magic Lantern.

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Game characters concept design

This entry is part 1 of 5 in the series Game Char­ac­ter Models

We cre­ated con­cept designs for a few game char­ac­ters a while ago and we never got around to build­ing their 3D mod­els. These were really great char­ac­ters designed by Faraz Shan­yar who had also designed some of our con­cepts for our theme park projects. We finally were able to pick up these con­cepts and cre­ate them in 3D and in the next few posts will present you with some work in progress images as well as the final cg characters.

These are 4 char­ac­ters which are inspired by Iran­ian folk­lore and mythol­ogy. They are a group of war­riors who have been com­rades for a very long time, fight­ing side by side and have been deformed by fatigue, the hor­rors and atroc­i­ties com­mit­ted in war and their bat­tle wounds. Nev­er­the­less they stick together through thick and thin since they have learned how to fight and win together.

armin_persp

Armin

kam01

Kam

ghob01

Ghob

These char­ac­ters were cre­ated for our com­pany demo and will not be fea­tured in any future game for the moment. Hope you enjoy them and we will pub­lish new blog posts in the future on their making.

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Blog posts repetition

I just wanted to apol­o­gize to those read­ers who have sub­scribed through our Face­book page or by other means such as RSS for our old posts being re-submitted as new posts.

This is due to the fact that our blog has been hacked twice by some sick peo­ple over the last two months and every time we re-upload the site all our old posts get sub­mit­ted as new posts. I apol­o­gize before­hand if this is caus­ing any inconvenience.

For those of you who may have the same prob­lem I’m post­ing some links that will help you secure your site. While we all know that noth­ing is uncrack­able, these tips will at least make your blog much harder to crack.

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