Watch Our Latest TV Commercial During the World Cup Games!

We have just recently finalized a TV commercial for TarOMar flying insect killer product and it will be shown before and after every football game during the World Cup football matches on IRIBTV. The client (Fouman Chimie) wanted us to create an action-filled 30 second long commercial based on a theme they have used in the past to good effect in their marketing.

Aie Robot Short Film

This is our very first short film created circa 2004. We thought we should post it here for everyone to see just for the fun of it.

Exterior Architectural Pre-Visualization

One of our recent architectural exterior shots.

Interior Architectural Pre-Visualization

This living room was created for one of our clients and an animated TV ad

Kaam the Persian Warrior

This is another character from the Persian Warrior series of four characters. Kaam is a ruthless giant who is at a head and neck taller than the other warriors and brandishes a huge sword with golden engravings. He is of royal descent but has become a soldier of fortune after years and years of war and fighting.

Aladdin and the Magic Lantern

In our latest project we were asked by Avijeh Mehr Architectural Consultants to create concepts for an amusement park they are constructing. We were charged with two of the theme rides, Alice in Wonderland and Aladdin and the Magic Lantern.

Vishka Studio - Broadcast Media Content Creation

Vishka Studio is an independent production company created in 2003 by founder Reza Ghobady in Iran. Our mission is to create compelling and engaging media content for the entertainment industry including broadcast, mobile, games and film sections. You can find some of our featured articles on this page; for more articles click on "MORE NEWS" in the main menu. Have fun!

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Latest Posts on our Blog

Kaam the Persian Warrior

Fol­low­ing our last post con­cern­ing the mod­el­ing of our char­ac­ter called Armin, this is another char­ac­ter from the Per­sian War­rior series of four char­ac­ters. Kaam is a ruth­less giant who is at a head and neck taller than the other war­riors and bran­dishes a huge sword with golden engrav­ings. He is of royal descent but has become a sol­dier of for­tune after years and years of war and fighting.

This char­ac­ter was mod­eled, shaded and ren­dered by Bahram Najand using 3DMax 2009 and ZBrush 3.1 based on con­cepts by Faraz Shan­yar.

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Persian Warriors Characters

This entry is part 4 of 5 in the series Game Char­ac­ter Models

As promised in the lat­est post of this series , here is the final model of our game char­ac­ter called Armin, a myth­i­cal Per­sian war­rior who clob­bers his ene­mies with his two gigan­tic maces.

This char­ac­ter was mod­eled and shaded by Reza Ramezani using 3DMax 2009 and ZBrush 3.1based on con­cepts by Faraz Shan­yar.

armin_persp

Armin war­rior char­ac­ter concept

armin_closeup_final_comp0000

Armin final closeup

armin_final_comp0000

Armin final model

The model was tex­tured in Pho­to­shop and ren­dered using Vray and the whole process took approx­i­mately eight work­ing days (we weren’t work­ing on it full time). Most of the process was pretty straight­for­ward except a few prob­lems we had with Vray’s sub-surface scat­ter­ing mate­r­ial. We were try­ing to obtain a rather real­is­tic but at the same time styl­ized look for the skin of the char­ac­ter but we kept bump­ing into lim­i­ta­tions on this shader.

armin_model2

Armin war­rior ZBrush model

We had never done sub-surface shad­ing in Vray before and we didn’t have any detailed doc­u­men­ta­tion on the work­ings of the sss shader so we tried all the para­me­ters and finally decided to use a blend mate­r­ial with the sss shader in one slot and a vray mate­r­ial with the paint map in the other. It worked pretty well and we reached 80% of the result we were try­ing to achieve and decided to add the rest in post. To do this we ren­dered another layer of skin using Men­tal Ray’s Fast Skin shader which gave a very good result and we added this to our char­ac­ter in our Fusion comp.

Here you can see some of the tex­ture maps we used for this model:

armin_textures

Some of Armin’s textures

And the light­ing of the scene which con­sisted of two spot lights, one act­ing as a key light and the other act­ing as a rim light. The rest was envi­ron­ment light­ing and envi­ron­ment maps.

armin_lighting

Armin scene light­ing setup

Here you have a screen­shot of our ren­der set­tings but we didn’t really fine-tune these since the ren­der was pretty fast and we were get­ting a decent result:

armin_rendersettings

Armin’s Vray ren­der settings

These are some of the ren­der passes we used to com­pos­ite this image. We hope we’ll have the time to rig and ani­mate this char­ac­ter pretty soon and we will give you an update on that as soon as it’s available.

armin_passes

Armin ren­der passes


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View our CGPortfolio page

We are cur­rently updat­ing a com­pi­la­tion of our works on CG Port­fo­lio.Please feel free to visit our pro­file and leave a com­ment; any feed­back would be appreciated.

CG Port­fo­lio is THE place to go if you want to check out dig­i­tal art work cre­ated by tal­ented 2D and 3D artists.

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Armin game character 3d model

This entry is part 3 of 5 in the series Game Char­ac­ter Models

This is another one of the char­ac­ters in a series of 4 game char­ac­ters we are cur­rently work­ing on and is named Armin. Armin is a pow­er­ful and fierce war­rior but con­trary to his looks has a heart of gold. His main weapon is a pair of huge flanged maces which he uses expertly to clob­ber his assailants and enemies.

The sketches and con­cepts were cre­ated by Faraz Shan­yar.

The 3d model is being done by Reza Ramezani, one of our lead mod­el­ers and is done using ZBrush 3.1 and Max 2009.

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Kam game character 3d model

This entry is part 2 of 5 in the series Game Char­ac­ter Models

This is one of the char­ac­ters in a series of 4 game char­ac­ters we are cur­rently work­ing on. The sketches and con­cepts were cre­ated by Faraz Shan­yar.

The 3d model is being done by Bahram Najand, one of our lead mod­el­ers and is done using ZBrush 3.1 and Max 2009.

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Vishka Studio blog is now mobile

A mobile/phone/PDA friendly inter­face for has been added to our blog with pro­gres­sive enhance­ment for advanced mobile browsers. You can now access our blog using your cell phone or any other mobile device and you will land on our mobile-friendly home page. Hope this will please some of our more techno-geeky friends!

This plu­gin has been devel­oped by Alex King and his site Crowd Favorite to whom we are grate­ful for this great plugin.

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