Watch Our Latest TV Commercial During the World Cup Games!

We have just recently finalized a TV commercial for TarOMar flying insect killer product and it will be shown before and after every football game during the World Cup football matches on IRIBTV. The client (Fouman Chimie) wanted us to create an action-filled 30 second long commercial based on a theme they have used in the past to good effect in their marketing.

Aie Robot Short Film

This is our very first short film created circa 2004. We thought we should post it here for everyone to see just for the fun of it.

Exterior Architectural Pre-Visualization

One of our recent architectural exterior shots.

Interior Architectural Pre-Visualization

This living room was created for one of our clients and an animated TV ad

Kaam the Persian Warrior

This is another character from the Persian Warrior series of four characters. Kaam is a ruthless giant who is at a head and neck taller than the other warriors and brandishes a huge sword with golden engravings. He is of royal descent but has become a soldier of fortune after years and years of war and fighting.

Aladdin and the Magic Lantern

In our latest project we were asked by Avijeh Mehr Architectural Consultants to create concepts for an amusement park they are constructing. We were charged with two of the theme rides, Alice in Wonderland and Aladdin and the Magic Lantern.

Vishka Studio - Broadcast Media Content Creation

Vishka Studio is an independent production company created in 2003 by founder Reza Ghobady in Iran. Our mission is to create compelling and engaging media content for the entertainment industry including broadcast, mobile, games and film sections.

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Latest Posts on our Blog

View our CGPortfolio page

We are cur­rently updat­ing a com­pi­la­tion of our works on CG Port­fo­lio.Please feel free to visit our pro­file and leave a com­ment; any feed­back would be appreciated.

CG Port­fo­lio is THE place to go if you want to check out dig­i­tal art work cre­ated by tal­ented 2D and 3D artists.

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Armin game character 3d model

This entry is part 3 of 5 in the series Game Char­ac­ter Models

This is another one of the char­ac­ters in a series of 4 game char­ac­ters we are cur­rently work­ing on and is named Armin. Armin is a pow­er­ful and fierce war­rior but con­trary to his looks has a heart of gold. His main weapon is a pair of huge flanged maces which he uses expertly to clob­ber his assailants and enemies.

The sketches and con­cepts were cre­ated by Faraz Shan­yar.

The 3d model is being done by Reza Ramezani, one of our lead mod­el­ers and is done using ZBrush 3.1 and Max 2009.

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Kam game character 3d model

This entry is part 2 of 5 in the series Game Char­ac­ter Models

This is one of the char­ac­ters in a series of 4 game char­ac­ters we are cur­rently work­ing on. The sketches and con­cepts were cre­ated by Faraz Shan­yar.

The 3d model is being done by Bahram Najand, one of our lead mod­el­ers and is done using ZBrush 3.1 and Max 2009.

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Vishka Studio blog is now mobile

A mobile/phone/PDA friendly inter­face for has been added to our blog with pro­gres­sive enhance­ment for advanced mobile browsers. You can now access our blog using your cell phone or any other mobile device and you will land on our mobile-friendly home page. Hope this will please some of our more techno-geeky friends!

This plu­gin has been devel­oped by Alex King and his site Crowd Favorite to whom we are grate­ful for this great plugin.

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Zbrush 3.5 Release 2 is out!

Zbrush 3.5 Release 2 is finally out and Pixo­logic has added lots of new func­tion­al­i­ties and fixes to this version.

  • ZSpheres 2 and ZSketch

  • Sur­face noise
  • Brush noise
  • Improved Lazy­Mouse with Back­track and Snap to Track modes

  • New brushes such as Trim, Pla­nar, Noise, Move, Spher­i­cal, Slide, Form, Flakes, Crum­ple and more
  • New Brush Depth Mask­ing to give com­plete brush con­trol on a surface
  • New Mat­Cap mate­ri­als for ZSpheres 2/ZSketch mode
  • Gra­di­ent PolyPaint
  • Each Subtool can now have it’s own Tex­ture, Dis­place­ment, and Nor­mal Map
  • Enhanced dis­place­ment and nor­mal map options such as native export of 32-bit dis­place­ment maps, High-Definition Dis­place­ment, Nor­mal, and Tex­ture maps from HD geometry
  • Improved per­spec­tive with a floor grid
  • Reor­ga­ni­za­tion of the Tool sub-palettes to coor­di­nate with selected SubTools
  • Abil­ity to merge all vis­i­ble SubTools and option­ally weld the seams
  • New PUVTiles map­ping method, which rep­re­sents the most effi­cient use of UV space yet
  • Poly­Paint­ing accu­racy has increased from 8 to 16 bit
  • Mesh mask­ing has increased from 8 to 16 bit
  • New Gra­di­ent poly­paint­ing option to give a dynamic tran­si­tion between colors
  • New nav­i­ga­tion to work with the vir­tu­ally unlim­ited zooming
  • Right-Click Nav­i­ga­tion
  • New slid­ers added to Project All, pro­vid­ing more con­trol over your results
  • Mem­ory man­age­ment enhance­ments give the capa­bil­ity to sub­di­vide your mod­els to higher poly­gon counts
  • New ambi­ent occlu­sion mask­ing, which can cre­ate an AO tex­ture for use in other applications
  • Improved export/import options with the capa­bil­ity to import and export Maya .ma file for­mat with auto­matic setup of shad­ing net­work for Tex­ture, Dis­place­ment and Nor­mal map­ping (This fea­ture is a part of the GoZ sys­tem. The full GoZ imple­men­ta­tion will be included in the next update )
  • Fast local access to ZBrush files with the new Light­Box browser (the full ver­sion of Light­Box will be included in ZBrush 4)

…and many more enhance­ments and opti­miza­tions through­out ZBrush.

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Aladdin flying on the ghoul’s back

This entry is part 2 of 2 in the series Theme Park Dark Ride Design
This is one of our con­cepts cre­ated by Faraz Shan­yar for our Dark Ride project.
We are cur­rently cre­at­ing it in 3D and in a rather large for­mat as a still image and we shall give you updates as soon as we get them.
08_aladdin_scene

Aladdin and the Princess rid­ing on the Ghoul’s back

The Aladdin and the Ghoul 3d mod­els are ready and just need to be posed for this image. Since it would take too long to rig and enve­lope these char­ac­ters we have decided to use ZBrush to set their poses and then import them into Vue 7 XStream. We’ll give you more updates on our process and the results in the future. Thanks for stay­ing with us.

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