Kaam game character finalized
Posted on 13. Oct, 2009 by Reza Ghobady in Lighting, Rendering, Shading
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Following our last post concerning the modeling of our character called Armin, this is another character from the Persian Warrior series of four characters. Kaam is a ruthless giant who is at a head and neck taller than the other warriors and brandishes a huge sword with golden engravings. He is of royal descent but has become a soldier of fortune after years and years of war and fighting.
This character was modeled, shaded and rendered by Bahram Najand using 3DMax 2009 and ZBrush 3.1 based on concepts by Faraz Shanyar.
We decided to bring low-rez geometry from ZBrush into Max and use displacement maps since the mesh was rather heavy and some of the finer details of the clothing and armour would make the task of importing hi-rez geometry almost impossible.
We bumped into a lot of problems with exporting ZBrush displacements and fine-tuning them for render and we later had to use a hybrid approach where we used some meshes as hi-rez and others were rendered using displacement maps.
A few tests we did with ZBrush 3.5 proved that it was much more adept at exporting and making use of displacement maps but we decided against switching application in the middle of production in order to avoid any more problematic issues.
Call it a hunch or call it experience, but I would seriously advise against switching to a newer version of any application in the middle of production work since it has always caused me serious headaches.
Due to the heavy displacements in this model the rendering took much longer and each frame took 23 minutes on Quad core CPU with 4 Gigs of RAM. We rendered beauty, reflection, specular, ambient occlusion, depth and ObjectID (used to separate layers in composite) passes and composited them using Fusion 5.3.
The next step in the process is to model the two remaining models, Chinoka and Ghob, which you can see in the 3d models galleries and bring the four characters together in a final render.
We are also thinking of creating an environment in Vue 7 and placing the characters in it to test this workflow also.
Any comments and feedback would be highly appreciated.
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Author: Reza Ghobady (62 Articles)
Founder and Manager of Vishka Studio since 2003, I have a passion for CG and creative arts. A multitasking, multithreading machine by necessity, my aim is to create a multimedia and entertainment venture capable of creating compelling animated movies. Artistic value, production quality and having fun are the main ingredients of a successful creation and I strive for perfection every step of the way.
2 Comments
arnel
25. Oct, 2009
great render i wish you could do a maya tutorial on how to set up the rend
[Reply]
Reza Ghobady Reply:
October 28th, 2009 at 11:28 pm
Thank you for your interest in this post arnel.
It would be very difficult to do a maya tutorial on this render since it was done in Max and Vray but if you’re interested we can prepare a small tutorial on our process and the settings we used.
[Reply]
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