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	<title>Comments on: Armin game character finalized</title>
	<atom:link href="http://www.vishka.com/blog/lighting/armin-game-character-finalized/feed" rel="self" type="application/rss+xml" />
	<link>http://www.vishka.com/blog/lighting/armin-game-character-finalized</link>
	<description>CG animation, portfolio, pipeline and production blog</description>
	<lastBuildDate>Mon, 19 Dec 2011 06:51:01 +0000</lastBuildDate>
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		<title>By: BG mail</title>
		<link>http://www.vishka.com/blog/lighting/armin-game-character-finalized/comment-page-1#comment-723</link>
		<dc:creator>BG mail</dc:creator>
		<pubDate>Sat, 08 Oct 2011 01:34:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.vishka.com/blog/?p=515#comment-723</guid>
		<description>Thank you a lot for providing individuals with an exceptionally brilliant opportunity to read critical reviews from this website. It is usually very beneficial plus full of fun for me personally and my office friends to search your blog at the very least 3 times weekly to find out the new items you have. Not to mention, I&#039;m just actually fulfilled concerning the very good things served by you. Certain 4 areas in this posting are indeed the most effective I&#039;ve had.</description>
		<content:encoded><![CDATA[<p>Thank you a lot for providing individuals with an exceptionally brilliant opportunity to read critical reviews from this website. It is usually very beneficial plus full of fun for me personally and my office friends to search your blog at the very least 3 times weekly to find out the new items you have. Not to mention, I’m just actually fulfilled concerning the very good things served by you. Certain 4 areas in this posting are indeed the most effective I’ve had.</p>
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	<item>
		<title>By: Cheap Insurance Quotes</title>
		<link>http://www.vishka.com/blog/lighting/armin-game-character-finalized/comment-page-1#comment-303</link>
		<dc:creator>Cheap Insurance Quotes</dc:creator>
		<pubDate>Tue, 15 Jun 2010 19:01:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.vishka.com/blog/?p=515#comment-303</guid>
		<description>I saw this really great post today….</description>
		<content:encoded><![CDATA[<p>I saw this really great post today….</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Reza Ghobady</title>
		<link>http://www.vishka.com/blog/lighting/armin-game-character-finalized/comment-page-1#comment-301</link>
		<dc:creator>Reza Ghobady</dc:creator>
		<pubDate>Mon, 14 Jun 2010 07:25:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.vishka.com/blog/?p=515#comment-301</guid>
		<description>Hi kikus, I&#039;m sorry but I don&#039;t know any Russian and Google Translate didn&#039;t do a great job of translating your comment. If you could comment in English I could give you a correct reply.</description>
		<content:encoded><![CDATA[<p>Hi kikus, I’m sorry but I don’t know any Russian and Google Translate didn’t do a great job of translating your comment. If you could comment in English I could give you a correct reply.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kikus</title>
		<link>http://www.vishka.com/blog/lighting/armin-game-character-finalized/comment-page-1#comment-300</link>
		<dc:creator>kikus</dc:creator>
		<pubDate>Sun, 13 Jun 2010 22:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.vishka.com/blog/?p=515#comment-300</guid>
		<description>тема не раскрыта.. может есть ещё информация по этому поводу?</description>
		<content:encoded><![CDATA[<p>тема не раскрыта.. может есть ещё информация по этому поводу?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Reza Ghobady</title>
		<link>http://www.vishka.com/blog/lighting/armin-game-character-finalized/comment-page-1#comment-299</link>
		<dc:creator>Reza Ghobady</dc:creator>
		<pubDate>Sun, 13 Jun 2010 20:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.vishka.com/blog/?p=515#comment-299</guid>
		<description>Thank you for your great feedback. It&#039;s always good to know our readers enjoy our articles. We&#039;ll soon be putting up some surveys to understand what kind of articles our readers prefer and would appreciate your taking part in it. We&#039;ll inform you as soon as it is ready.</description>
		<content:encoded><![CDATA[<p>Thank you for your great feedback. It’s always good to know our readers enjoy our articles. We’ll soon be putting up some surveys to understand what kind of articles our readers prefer and would appreciate your taking part in it. We’ll inform you as soon as it is ready.</p>
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	<item>
		<title>By: Louboutin Shoes</title>
		<link>http://www.vishka.com/blog/lighting/armin-game-character-finalized/comment-page-1#comment-298</link>
		<dc:creator>Louboutin Shoes</dc:creator>
		<pubDate>Sun, 13 Jun 2010 17:35:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.vishka.com/blog/?p=515#comment-298</guid>
		<description>Thanks for sharing this great article, This board is very good! I will visit again.</description>
		<content:encoded><![CDATA[<p>Thanks for sharing this great article, This board is very good! I will visit again.</p>
]]></content:encoded>
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	<item>
		<title>By: Reza Ghobady</title>
		<link>http://www.vishka.com/blog/lighting/armin-game-character-finalized/comment-page-1#comment-126</link>
		<dc:creator>Reza Ghobady</dc:creator>
		<pubDate>Wed, 28 Oct 2009 19:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.vishka.com/blog/?p=515#comment-126</guid>
		<description>No special reason but one of our artists, Bahram Najand is much more comfortable in Max and rendering with Vray, and since we eventually wanted to bring the models into a single scene we decided to use Max.
I personally don&#039;t think that software has a great impact on our work since most of the software that exists in the market are very competitive and contain a complete toolset. I know that Maya may have a few strengths but each of these software, whether it&#039;s Houdini, Max, Softimage or Maya, have their own strong points.
Thank you for your feedback on this subject.</description>
		<content:encoded><![CDATA[<p>No special reason but one of our artists, Bahram Najand is much more comfortable in Max and rendering with Vray, and since we eventually wanted to bring the models into a single scene we decided to use Max.<br />
I personally don’t think that software has a great impact on our work since most of the software that exists in the market are very competitive and contain a complete toolset. I know that Maya may have a few strengths but each of these software, whether it’s Houdini, Max, Softimage or Maya, have their own strong points.<br />
Thank you for your feedback on this subject.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: arnel</title>
		<link>http://www.vishka.com/blog/lighting/armin-game-character-finalized/comment-page-1#comment-122</link>
		<dc:creator>arnel</dc:creator>
		<pubDate>Sun, 25 Oct 2009 07:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.vishka.com/blog/?p=515#comment-122</guid>
		<description>ohh i see you this is done in max noooooo why not in maya</description>
		<content:encoded><![CDATA[<p>ohh i see you this is done in max noooooo why not in maya</p>
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