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	<title>Comments on: Armin game character finalized</title>
	<atom:link href="http://www.vishka.com/blog/lighting/armin-game-character-finalized/feed" rel="self" type="application/rss+xml" />
	<link>http://www.vishka.com/blog/lighting/armin-game-character-finalized</link>
	<description>CG animation, portfolio, pipeline and production blog</description>
	<lastBuildDate>Sat, 06 Mar 2010 08:25:59 +0000</lastBuildDate>
	
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		<title>By: Reza Ghobady</title>
		<link>http://www.vishka.com/blog/lighting/armin-game-character-finalized/comment-page-1#comment-126</link>
		<dc:creator>Reza Ghobady</dc:creator>
		<pubDate>Wed, 28 Oct 2009 19:56:42 +0000</pubDate>
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		<description>No special reason but one of our artists, Bahram Najand is much more comfortable in Max and rendering with Vray, and since we eventually wanted to bring the models into a single scene we decided to use Max.
I personally don&#039;t think that software has a great impact on our work since most of the software that exists in the market are very competitive and contain a complete toolset. I know that Maya may have a few strengths but each of these software, whether it&#039;s Houdini, Max, Softimage or Maya, have their own strong points.
Thank you for your feedback on this subject.</description>
		<content:encoded><![CDATA[<p>No special reason but one of our artists, Bahram Najand is much more comfortable in Max and rendering with Vray, and since we eventually wanted to bring the models into a single scene we decided to use Max.<br />
I personally don’t think that software has a great impact on our work since most of the software that exists in the market are very competitive and contain a complete toolset. I know that Maya may have a few strengths but each of these software, whether it’s Houdini, Max, Softimage or Maya, have their own strong points.<br />
Thank you for your feedback on this subject.</p>
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		<title>By: arnel</title>
		<link>http://www.vishka.com/blog/lighting/armin-game-character-finalized/comment-page-1#comment-122</link>
		<dc:creator>arnel</dc:creator>
		<pubDate>Sun, 25 Oct 2009 07:29:15 +0000</pubDate>
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		<description>ohh i see you this is done in max noooooo why not in maya</description>
		<content:encoded><![CDATA[<p>ohh i see you this is done in max noooooo why not in maya</p>
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