Zbrush 3.5 Release 2 is out!

Zbrush 3.5 Release 2 is out!

Posted on 21. Sep, 2009 by Reza Ghobady in General

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Zbrush 3.5 Release 2 is finally out and Pixo­logic has added lots of new func­tion­al­i­ties and fixes to this version.

  • ZSpheres 2 and ZSketch

  • Sur­face noise
  • Brush noise
  • Improved Lazy­Mouse with Back­track and Snap to Track modes

  • New brushes such as Trim, Pla­nar, Noise, Move, Spher­i­cal, Slide, Form, Flakes, Crum­ple and more
  • New Brush Depth Mask­ing to give com­plete brush con­trol on a surface
  • New Mat­Cap mate­ri­als for ZSpheres 2/ZSketch mode
  • Gra­di­ent PolyPaint
  • Each Subtool can now have it’s own Tex­ture, Dis­place­ment, and Nor­mal Map
  • Enhanced dis­place­ment and nor­mal map options such as native export of 32-bit dis­place­ment maps, High-Definition Dis­place­ment, Nor­mal, and Tex­ture maps from HD geometry
  • Improved per­spec­tive with a floor grid
  • Reor­ga­ni­za­tion of the Tool sub-palettes to coor­di­nate with selected SubTools
  • Abil­ity to merge all vis­i­ble SubTools and option­ally weld the seams
  • New PUVTiles map­ping method, which rep­re­sents the most effi­cient use of UV space yet
  • Poly­Paint­ing accu­racy has increased from 8 to 16 bit
  • Mesh mask­ing has increased from 8 to 16 bit
  • New Gra­di­ent poly­paint­ing option to give a dynamic tran­si­tion between colors
  • New nav­i­ga­tion to work with the vir­tu­ally unlim­ited zooming
  • Right-Click Nav­i­ga­tion
  • New slid­ers added to Project All, pro­vid­ing more con­trol over your results
  • Mem­ory man­age­ment enhance­ments give the capa­bil­ity to sub­di­vide your mod­els to higher poly­gon counts
  • New ambi­ent occlu­sion mask­ing, which can cre­ate an AO tex­ture for use in other applications
  • Improved export/import options with the capa­bil­ity to import and export Maya .ma file for­mat with auto­matic setup of shad­ing net­work for Tex­ture, Dis­place­ment and Nor­mal map­ping (This fea­ture is a part of the GoZ sys­tem. The full GoZ imple­men­ta­tion will be included in the next update )
  • Fast local access to ZBrush files with the new Light­Box browser (the full ver­sion of Light­Box will be included in ZBrush 4)

…and many more enhance­ments and opti­miza­tions through­out ZBrush.

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Author: Reza Ghobady (62 Articles)

Founder and Manager of Vishka Studio since 2003, I have a passion for CG and creative arts. A multitasking, multithreading machine by necessity, my aim is to create a multimedia and entertainment venture capable of creating compelling animated movies. Artistic value, production quality and having fun are the main ingredients of a successful creation and I strive for perfection every step of the way.

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