Zbrush 3.5 Release 2 is out!
Posted on 21. Sep, 2009 by Reza Ghobady in General
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Zbrush 3.5 Release 2 is finally out and Pixologic has added lots of new functionalities and fixes to this version.
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ZSpheres 2 and ZSketch
- Surface noise
- Brush noise
- Improved LazyMouse with Backtrack and Snap to Track modes

- New brushes such as Trim, Planar, Noise, Move, Spherical, Slide, Form, Flakes, Crumple and more
- New Brush Depth Masking to give complete brush control on a surface
- New MatCap materials for ZSpheres 2/ZSketch mode
- Gradient PolyPaint
- Each Subtool can now have it’s own Texture, Displacement, and Normal Map
- Enhanced displacement and normal map options such as native export of 32-bit displacement maps, High-Definition Displacement, Normal, and Texture maps from HD geometry
- Improved perspective with a floor grid
- Reorganization of the Tool sub-palettes to coordinate with selected SubTools
- Ability to merge all visible SubTools and optionally weld the seams
- New PUVTiles mapping method, which represents the most efficient use of UV space yet
- PolyPainting accuracy has increased from 8 to 16 bit
- Mesh masking has increased from 8 to 16 bit
- New Gradient polypainting option to give a dynamic transition between colors
- New navigation to work with the virtually unlimited zooming
- Right-Click Navigation
- New sliders added to Project All, providing more control over your results
- Memory management enhancements give the capability to subdivide your models to higher polygon counts
- New ambient occlusion masking, which can create an AO texture for use in other applications
- Improved export/import options with the capability to import and export Maya .ma file format with automatic setup of shading network for Texture, Displacement and Normal mapping (This feature is a part of the GoZ system. The full GoZ implementation will be included in the next update )
- Fast local access to ZBrush files with the new LightBox browser (the full version of LightBox will be included in ZBrush 4)
…and many more enhancements and optimizations throughout ZBrush.
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Author: Reza Ghobady (62 Articles)
Founder and Manager of Vishka Studio since 2003, I have a passion for CG and creative arts. A multitasking, multithreading machine by necessity, my aim is to create a multimedia and entertainment venture capable of creating compelling animated movies. Artistic value, production quality and having fun are the main ingredients of a successful creation and I strive for perfection every step of the way.
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