software used
We used different software for different parts of our pipeline but “{en:Softimage XSI}” was chosen as our final repository and rendering package.
For the modeling process, “{en:3DSMax}”, “{en:ZBrush }, and “{en:XSI}” were used extensively.
Most shading and texturing was done in Photoshop and Bodypaint for textures and XSI for the shading.
Rigging and animation was all done, (and is still being done!) in XSI
Lighting and rendering will also be done in XSI
Author: Reza Ghobady (71 Articles)
Founder and Manager of Vishka Studio since 2003, I have a passion for CG and creative arts. A multitasking, multithreading machine by necessity, my aim is to create a multimedia and entertainment venture capable of creating compelling animated movies. Artistic value, production quality and having fun are the main ingredients of a successful creation and I strive for perfection every step of the way.
























