Modeling

Ali Chenari CG Portfolio

This entry is part 1 of 1 in the series Per­sian CG Artists

I decided to post an arti­cle about Per­sian CG artists and their works and I decided to start with one of our friends and col­leagues, Ali Chenari, and give you a glimpse of some of his work on CGPort­fo­lio where you can see some of his char­ac­ters which are very unique.

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Superhero Tutorial

Head over to CGSo­ci­ety to see a great mod­el­ing and shad­ing tuto­r­ial by Jeff Miller. Although the tuto­r­ial doesn’t get into all details it is still extremely edu­ca­tional and fun and shows us just how a pro­fes­sional like him works and pro­duces his works of art; and art it is! Just observe the level of atten­tion to detail and the artis­tic vision that has gone into this piece and you’ll under­stand why the tuto­r­ial is so sim­ple and easy to follow.

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Ghobad the Persian Warrior Archer

This entry is part 5 of 5 in the series Game Char­ac­ter Models

This is our lat­est Per­sian War­rior char­ac­ter in a series of four. Ghobad is the leader of the group and what he lacks in strength and brute force com­pared to the other war­riors he makes up for it using his cun­ning wits and his excel­lent marksmanship.

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Armin game character 3d model

This entry is part 3 of 5 in the series Game Char­ac­ter Models

This is another one of the char­ac­ters in a series of 4 game char­ac­ters we are cur­rently work­ing on and is named Armin. Armin is a pow­er­ful and fierce war­rior but con­trary to his looks has a heart of gold. His main weapon is a pair of huge flanged maces which he uses expertly to clob­ber his assailants and enemies.

The sketches and con­cepts were cre­ated by Faraz Shan­yar.

The 3d model is being done by Reza Ramezani, one of our lead mod­el­ers and is done using ZBrush 3.1 and Max 2009.

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Kam game character 3d model

This entry is part 2 of 5 in the series Game Char­ac­ter Models

This is one of the char­ac­ters in a series of 4 game char­ac­ters we are cur­rently work­ing on. The sketches and con­cepts were cre­ated by Faraz Shan­yar.

The 3d model is being done by Bahram Najand, one of our lead mod­el­ers and is done using ZBrush 3.1 and Max 2009.

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Aladdin flying on the ghoul’s back

This entry is part 2 of 2 in the series Theme Park Dark Ride Design
This is one of our con­cepts cre­ated by Faraz Shan­yar for our Dark Ride project.
We are cur­rently cre­at­ing it in 3D and in a rather large for­mat as a still image and we shall give you updates as soon as we get them.
08_aladdin_scene

Aladdin and the Princess rid­ing on the Ghoul’s back

The Aladdin and the Ghoul 3d mod­els are ready and just need to be posed for this image. Since it would take too long to rig and enve­lope these char­ac­ters we have decided to use ZBrush to set their poses and then import them into Vue 7 XStream. We’ll give you more updates on our process and the results in the future. Thanks for stay­ing with us.

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