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	<title>Vishka Studio Blog &#187; Modeling</title>
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	<link>http://www.vishka.com/blog</link>
	<description>CG animation, portfolio, pipeline and production blog</description>
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		<title>Ali Chenari CG Portfolio</title>
		<link>http://www.vishka.com/blog/modeling/ali-chenari-cg-portfolio</link>
		<comments>http://www.vishka.com/blog/modeling/ali-chenari-cg-portfolio#comments</comments>
		<pubDate>Sun, 22 Nov 2009 05:43:15 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Ali Chenari]]></category>
		<category><![CDATA[Artemis]]></category>
		<category><![CDATA[CG giraffe]]></category>
		<category><![CDATA[CGNetworks]]></category>
		<category><![CDATA[CGPortfolio]]></category>

		<guid isPermaLink="false">http://www.vishka.com/blog/?p=618</guid>
		<description><![CDATA[I decided to post an article about Persian CG artists and their works and I decided to start with one of our friends and colleagues, Ali Chenari, and give you a glimpse of some of his work on CGPortfolio where you can see some of his characters which are very unique. Ali Chenari is a [...]]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><img src="http://www.vishka.com/blog/wp-content/gallery/concept-x/chenari_giraffe_blog.png"/>
<p>I decided to post an article about Persian CG artists and their works and I decided to start with one of our friends and colleagues, Ali Chenari, and give you a glimpse of some of his work on <a href="http://alichenari.cgsociety.org/gallery/">CGPortfolio</a> where you can see some of his characters which are very unique.<span id="more-618"></span></p>
<div class="wp-caption aligncenter" style="width: 322px"><a title="Artemis Giraffe" href="http://www.vishka.com/blog/wp-content/gallery/misc/ali_chenari_giraffe.jpg" rel="lightbox[618]"><img class="ngg-singlepic ngg-center " style="border: 3px solid black; margin-top: 2px; margin-bottom: 2px;" title="Artemis Giraffe" src="http://www.vishka.com/blog/wp-content/gallery/misc/ali_chenari_giraffe.jpg" alt="ali_chenari_giraffe" width="312" height="402" /></a><p class="wp-caption-text">Artemis Giraffe</p></div>
<p>Ali Chenari is a director and creative artist who also directed our short movie “Baran” and is currently working on improving and increasing his portfolio.</p>
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		<slash:comments>8</slash:comments>
	
		<series:name><![CDATA[Persian CG Artists]]></series:name>
	</item>
		<item>
		<title>Superhero Tutorial</title>
		<link>http://www.vishka.com/blog/lighting/superhero-tutorial</link>
		<comments>http://www.vishka.com/blog/lighting/superhero-tutorial#comments</comments>
		<pubDate>Thu, 19 Nov 2009 10:39:13 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Shading]]></category>
		<category><![CDATA[Captain America]]></category>
		<category><![CDATA[CGNetworks]]></category>
		<category><![CDATA[CGSociety]]></category>
		<category><![CDATA[Jeff Miller]]></category>
		<category><![CDATA[superhero]]></category>

		<guid isPermaLink="false">http://www.vishka.com/blog/?p=613</guid>
		<description><![CDATA[Head over to CGNetworks to see a great modeling and shading tutorial by Jeff Miller. Although the tutorial doesn't get into all details it is still extremely educational and fun and shows us just how a professional like him works and produces his works of art; and art it is! Just observe the level of attention to detail and the artistic vision that has gone into this piece and you'll understand why the tutorial is so simple and easy to follow.]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><img src="http://www.vishka.com/blog/wp-content/gallery/concept-x/superhero_blog.png"/>
<p>Head over to <a href="http://features.cgsociety.org/">CGSociety</a> to see a great modeling and shading <a href="http://features.cgsociety.org/story_custom.php?story_id=5346&amp;page=1">tutorial</a> by <a href="http://www.thenewred.com/">Jeff Miller</a>. Although the tutorial doesn’t get into all details it is still extremely educational and fun and shows us just how a professional like him works and produces his works of art; and art it is! Just observe the level of attention to detail and the artistic vision that has gone into this piece and you’ll understand why the tutorial is so simple and easy to follow.<span id="more-613"></span></p>
<p>It’s like watching a champion skater gliding on the ice and the feeling we get that we can do exactly the same thing. Well kids, don’t try this at home!!</p>
<p>Just kidding, but you’ll need a lot of experience and creative juices to make such a character and all of that in <span style="color: #993300;">1 WEEK!!! <span style="color: #000000;">Just goes to show all of us how fast we should be able to work.</span><br />
</span></p>
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		</item>
		<item>
		<title>Ghobad the Persian Warrior Archer</title>
		<link>http://www.vishka.com/blog/modeling/ghobad-the-persian-warrior-archer</link>
		<comments>http://www.vishka.com/blog/modeling/ghobad-the-persian-warrior-archer#comments</comments>
		<pubDate>Mon, 09 Nov 2009 21:32:58 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[CG production]]></category>
		<category><![CDATA[CG warrior]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[Faraz Shanyar]]></category>
		<category><![CDATA[Persian CG]]></category>
		<category><![CDATA[persian mythological character]]></category>
		<category><![CDATA[Persian soldier]]></category>
		<category><![CDATA[persian warrior]]></category>
		<category><![CDATA[pixologic]]></category>
		<category><![CDATA[Reza Ramezani]]></category>
		<category><![CDATA[Zbrush]]></category>
		<category><![CDATA[Zbrush 3.5]]></category>

		<guid isPermaLink="false">http://www.vishka.com/blog/?p=581</guid>
		<description><![CDATA[This is our latest Persian Warrior character in a series of four. Ghobad is the leader of the group and what he lacks in strength and brute force compared to the other warriors he makes up for it using his cunning wits and his excellent marksmanship.]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><img src="http://www.vishka.com/blog/wp-content/gallery/concept-x/ghobad_blog.png"/>
<p>This is our latest Persian Warrior character in a series of four. Ghobad is the leader of the group and what he lacks in strength and brute force compared to the other warriors he makes up for it using his cunning wits and his excellent marksmanship.<span id="more-581"></span></p>
<div class="wp-caption alignnone" style="width: 442px"><a title="Ghobad model 01" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/ghobad_model01.jpg" rel="lightbox[581]"><img class="ngg-singlepic ngg-center" style="border: 3px solid black; margin: 2px;" title="Ghobad model 01" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/ghobad_model01.jpg" alt="ghobad_model01" width="432" height="324" /></a><p class="wp-caption-text">Ghobad model 01</p></div>
<p>The model is done by Reza Ramezani using Zbrush 3.1, based on a concept by Faraz Shanyar and it has taken about 36 hours so far for the model alone. We still haven’t moved to Zbrush 3.5 yet but with all the fabulous features it has, we won’t be resisting long. For those of you interested you can read more about some of its greatest features such as <a href="http://www.pixologic.com/zbrush/features/03_ZSpheres/">Zspheres II and Zsketch</a> on the pixologic website.</p>
<div class="wp-caption alignnone" style="width: 442px"><a title="Gobad model 02" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/ghobad_model02.jpg" rel="lightbox[581]"><img class="ngg-singlepic ngg-center " style="border: 3px solid black; margin: 2px;" title="Gobad model 02" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/ghobad_model02.jpg" alt="ghobad_model02" width="432" height="324" /></a><p class="wp-caption-text">Gobad model 02</p></div>
<p>We will post the shaded and rendered model in future posts on our blog as well as on our <a title="Our CG Portfolio Gallery and Blog" href="http://rezaghobady.cgsociety.org/">CG Portfolio</a> page.</p>
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		<slash:comments>8</slash:comments>
	
		<series:name><![CDATA[Game Character Models]]></series:name>
	</item>
		<item>
		<title>Armin game character 3d model</title>
		<link>http://www.vishka.com/blog/concepts/armin-game-character-3d-model</link>
		<comments>http://www.vishka.com/blog/concepts/armin-game-character-3d-model#comments</comments>
		<pubDate>Mon, 28 Sep 2009 05:45:18 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[Faraz Shanyar]]></category>
		<category><![CDATA[Iran 3D]]></category>
		<category><![CDATA[Iran animation]]></category>
		<category><![CDATA[Persian]]></category>
		<category><![CDATA[persian game characters]]></category>
		<category><![CDATA[persian warriors]]></category>
		<category><![CDATA[Zbrush]]></category>

		<guid isPermaLink="false">http://www.vishka.com/blog/?p=480</guid>
		<description><![CDATA[This is another one of the characters in a series of 4 game characters we are currently working on and is named Armin. Armin is a powerful and fierce warrior but contrary to his looks has a heart of gold. His main weapon is a pair of huge flanged maces which he uses expertly to [...]]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><p>This is another one of the characters in a series of 4 game characters we are currently working on and is named Armin. Armin is a powerful and fierce warrior but contrary to his looks has a heart of gold. His main weapon is a pair of huge flanged maces which he uses expertly to clobber his assailants and enemies.</p>
<p>The sketches and concepts were created by <a title="Faraz Shanyar Online Portfolio" href="http://www.shanyar.com/" target="_blank">Faraz Shanyar</a>.</p>
<p>The 3d model is being done by <a title="Reza Ramezani online blog" href="http://www.rezaramezani.com/">Reza Ramezani</a>, one of our lead modelers and is done using ZBrush 3.1 and Max 2009.</p>
<p><span id="more-480"></span></p>
<h1><span style="color: #829112;">Armin character sketches and concepts</span></h1>
<table border="0" cellspacing="0" cellpadding="2">
<tbody>
<tr>
<td>
<p><div class="wp-caption aligncenter" style="width: 122px"><a title="Armin preliminary sketch 01" href="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin_sketch4.jpg" rel="lightbox[480]"><img class="   " style="border: 3px solid black; margin-top: 2px; margin-bottom: 2px;" title="Armin preliminary sketch 01" src="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin_sketch4.jpg" alt="Armin Sketch 01" width="112" height="230" /></a><p class="wp-caption-text">Armin preliminary sketch 01</p></div></td>
<td>
<p><div class="wp-caption aligncenter" style="width: 146px"><a title="Armin preliminary sketch 02" href="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin_sketch5.jpg" rel="lightbox[480]"><img class="ngg-singlepic ngg-none     " style="border: 3px solid black; margin-top: 2px; margin-bottom: 2px;" title="Armin preliminary sketch 02" src="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin_sketch5.jpg" alt="Armin Sketch 02" width="136" height="104" /></a><p class="wp-caption-text">Armin preliminary sketch 02</p></div></td>
<td>
<p><div class="wp-caption aligncenter" style="width: 106px"><a title="Armin final sketch 01" href="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin03.jpg" rel="lightbox[480]"><img class="ngg-singlepic ngg-none       " style="border: 3px solid black; margin-top: 2px; margin-bottom: 2px;" title="Armin final sketch 01" src="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin03.jpg" alt="Armin 03" width="96" height="137" /></a><p class="wp-caption-text">Kam final sketch 01</p></div></td>
<td>
<p><div class="wp-caption aligncenter" style="width: 131px"><a title="Armin final sketch 02" href="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin_persp.jpg" rel="lightbox[480]"><img class="ngg-singlepic ngg-none     " style="border: 3px solid black; margin-top: 2px; margin-bottom: 2px;" title="Armin final sketch 02" src="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin_persp.jpg" alt="Armin Perspective" width="121" height="121" /></a><p class="wp-caption-text">Armin final sketch 02</p></div></td>
</tr>
<tr>
<td colspan="4">
<p><div class="wp-caption aligncenter" style="width: 429px"><a title="Armin modelsheet" href="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin_modelsheet.jpg" rel="lightbox[480]"><img class="ngg-singlepic ngg-none    " style="border: 3px solid black; margin-top: 2px; margin-bottom: 2px;" title="Armin modelsheet" src="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin_modelsheet.jpg" alt="Armin modelsheet" width="419" height="384" /></a><p class="wp-caption-text">Armin modelsheet</p></div></td>
</tr>
</tbody>
</table>
<p>This is a preview of the final mesh with and without some accessories:</p>
<table border="0" cellspacing="0" cellpadding="2">
<tbody>
<tr>
<td>
<p><div class="wp-caption alignnone" style="width: 217px"><a title="Armin 3d model 01" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/armin_model3.jpg" rel="lightbox[480]"><img class="ngg-singlepic ngg-none  " style="border: 3px solid black; margin: 2px;" title="Armin 3d model 01" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/armin_model3.jpg" alt="Armin model1" width="207" height="156" /></a><p class="wp-caption-text">Armin 3d model 01</p></div></td>
<td>
<p><div class="wp-caption alignnone" style="width: 217px"><a title="Armin 3d model 02" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/armin_model4.jpg" rel="lightbox[480]"><img class="ngg-singlepic ngg-center  " style="border: 3px solid black; margin: 2px;" title="Armin 3d model 02" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/armin_model4.jpg" alt="armin model2" width="207" height="156" /></a><p class="wp-caption-text">Armin 3d model 02</p></div></td>
</tr>
<tr>
<td colspan="2">
<p><div class="wp-caption alignnone" style="width: 481px"><a title="Armin 3d model 03" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/armin_model2.jpg" rel="lightbox[480]"><img class="ngg-singlepic ngg-center     " style="border: 3px solid black; margin: 2px;" title="Armin 3d model 03" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/armin_model2.jpg" alt="armin model3" width="471" height="354" /></a><p class="wp-caption-text">Armin 3d model 02</p></div></td>
</tr>
</tbody>
</table>
<p>The model was done in 9 working days using ZBrush 3.1 and Max 2009 and is currently in the shading process. We will post updates on this model as they become available.</p>
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		<series:name><![CDATA[Game Character Models]]></series:name>
	</item>
		<item>
		<title>Kam game character 3d model</title>
		<link>http://www.vishka.com/blog/concepts/kam-game-character-3d-model</link>
		<comments>http://www.vishka.com/blog/concepts/kam-game-character-3d-model#comments</comments>
		<pubDate>Fri, 25 Sep 2009 07:54:30 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[CG production]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[Zbrush]]></category>

		<guid isPermaLink="false">http://www.vishka.com/blog/?p=457</guid>
		<description><![CDATA[This is one of the characters in a series of 4 game characters we are currently working on. The sketches and concepts were created by Faraz Shanyar.

The 3d model is being done by Bahram Najand, one of our lead modelers and is done using ZBrush 3.1 and Max 2009.]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><p>This is one of the characters in a series of 4 game characters we are currently working on. The sketches and concepts were created by <a title="Faraz Shanyar Online Portfolio" href="http://www.shanyar.com/" target="_blank">Faraz Shanyar</a>.</p>
<p>The 3d model is being done by Bahram Najand, one of our lead modelers and is done using ZBrush 3.1 and Max 2009.</p>
<p><span id="more-457"></span></p>
<h1><span style="color: #829112;">Kam character sketches and concepts</span></h1>
<table border="0" cellspacing="0" cellpadding="2">
<tbody>
<tr>
<td>
<p><div class="wp-caption aligncenter" style="width: 98px"><a title="Kam preliminary sketch 01" href="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/kam11.jpg" rel="lightbox[457]"><img style="border: 3px solid black; margin-top: 2px; margin-bottom: 2px;" title="Kam preliminary sketch 01" src="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/kam11.jpg" alt="kam11" width="88" height="202" /></a><p class="wp-caption-text">Kam preliminary sketch 01</p></div></td>
<td>
<p><div class="wp-caption aligncenter" style="width: 121px"><a title="Kam preliminary sketch 01" href="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/kam12.jpg" rel="lightbox[457]"><img class="ngg-singlepic ngg-none " style="border: 3px solid black; margin-top: 2px; margin-bottom: 2px;" title="Kam preliminary sketch 02" src="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/kam12.jpg" alt="kam12" width="111" height="208" /></a><p class="wp-caption-text">Kam preliminary sketch 02</p></div></td>
<td>
<p><div class="wp-caption aligncenter" style="width: 95px"><a title="Kam final sketch 01" href="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/kam04.jpg" rel="lightbox[457]"><img class="ngg-singlepic ngg-none " style="border: 3px solid black; margin-top: 2px; margin-bottom: 2px;" title="Kam final sketch 01" src="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/kam04.jpg" alt="kam04" width="85" height="202" /></a><p class="wp-caption-text">Kam final sketch 01</p></div></td>
<td>
<p><div class="wp-caption aligncenter" style="width: 95px"><a title="Kam final sketch 02" href="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/kam01.jpg" rel="lightbox[457]"><img class="ngg-singlepic ngg-none " style="border: 3px solid black; margin-top: 2px; margin-bottom: 2px;" title="Kam final sketch 02" src="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/kam01.jpg" alt="kam01" width="85" height="202" /></a><p class="wp-caption-text">Kam final sketch 02</p></div></td>
</tr>
<tr>
<td colspan="4">
<p><div class="wp-caption aligncenter" style="width: 511px"><a title="Kam modelsheet" href="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/kam-modelsheet.jpg" rel="lightbox[457]"><img class="ngg-singlepic ngg-none " style="border: 3px solid black; margin-top: 2px; margin-bottom: 2px;" title="Kam modelsheet" src="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/kam-modelsheet.jpg" alt="kam-modelsheet" width="501" height="143" /></a><p class="wp-caption-text">Kam modelsheet</p></div></td>
</tr>
</tbody>
</table>
<p>This is a preview of the final mesh with and without some accessories:</p>
<table border="0" cellspacing="0" cellpadding="2">
<tbody>
<tr>
<td>
<p><div class="wp-caption alignnone" style="width: 217px"><a title="Kaam 3d model 01" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/ch_kaam_220909_05.jpg" rel="lightbox[457]"><img class="ngg-singlepic ngg-none " style="border: 3px solid black; margin: 2px;" title="Kaam 3d model 01" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/ch_kaam_220909_05.jpg" alt="Kaam 05" width="207" height="156" /></a><p class="wp-caption-text">Kaam 3d model 01</p></div></td>
<td>
<p><div class="wp-caption alignnone" style="width: 217px"><a title="Kaam 3d model 02" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/ch_kaam_220909_03.jpg" rel="lightbox[457]"><img class="ngg-singlepic ngg-center " style="border: 3px solid black; margin: 2px;" title="Kaam 3d model 02" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/ch_kaam_220909_03.jpg" alt="Kaam 03" width="207" height="156" /></a><p class="wp-caption-text">Kaam 3d model 02</p></div></td>
</tr>
<tr>
<td colspan="2">
<p><div class="wp-caption alignnone" style="width: 481px"><a title="Kaam 3d model 03" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/ch_kaam_220909_01.jpg" rel="lightbox[457]"><img class="ngg-singlepic ngg-center    " style="border: 3px solid black; margin: 2px;" title="Kaam 3d model 03" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/ch_kaam_220909_01.jpg" alt="Kaam 01" width="471" height="354" /></a><p class="wp-caption-text">Kaam 3d model 02</p></div></td>
</tr>
</tbody>
</table>
<p>The model was done in 8 days using ZBrush 3.1 and Max 2009 and is currently in the shading process. We will post updates on this model as they become available.</p>
<p><span id="hwContLayer" style="background: gray none repeat scroll 0% 0%; overflow: auto ! important; position: absolute; left: 0px; top: 0px; width: 5px; height: 100%; z-index: 10000000; opacity: 0; font-weight: bold ! important; font-size: medium ! important; font-style: normal ! important;"> </span>
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		<slash:comments>2</slash:comments>
	
		<series:name><![CDATA[Game Character Models]]></series:name>
	</item>
		<item>
		<title>Aladdin flying on the ghoul’s back</title>
		<link>http://www.vishka.com/blog/concepts/aladdin-flying-on-the-ghouls-back</link>
		<comments>http://www.vishka.com/blog/concepts/aladdin-flying-on-the-ghouls-back#comments</comments>
		<pubDate>Fri, 18 Sep 2009 05:30:06 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Shading]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[3D shading]]></category>
		<category><![CDATA[CG production]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[E-On Software]]></category>
		<category><![CDATA[environment lighting]]></category>
		<category><![CDATA[Faraz Shanyar]]></category>
		<category><![CDATA[Iran animation]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[theme park]]></category>
		<category><![CDATA[Theme Park Dark Ride Design]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://www.vishka.com/blog/?p=356</guid>
		<description><![CDATA[This is one of our concepts created by Faraz Shanyar for our Dark Ride project. We are currently creating it in 3D and in a rather large format as a still image and we shall give you updates as soon as we get them. The Aladdin and the Ghoul 3d models are ready and just [...]]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><div class="mceTemp">This is one of our concepts created by Faraz Shanyar for our Dark Ride project.</div>
<div class="mceTemp">We are currently creating it in 3D and in a rather large format as a still image and we shall give you updates as soon as we get them.</div>
<div class="wp-caption alignnone" style="width: 490px"><a title="Aladdin and the Princess riding on the Ghoul's back" href="http://www.vishka.com/blog/wp-content/gallery/aladdindarkrideenvconcepts/08_aladdin_scene.jpg" rel="lightbox[356]"><img class="ngg-singlepic ngg-none" style="border: 3px solid black; margin: 2px;" title="Aladdin and the Magic Lantern" src="http://www.vishka.com/blog/wp-content/gallery/aladdindarkrideenvconcepts/08_aladdin_scene.jpg" alt="08_aladdin_scene" width="480" height="320" /></a><p class="wp-caption-text">Aladdin and the Princess riding on the Ghoul’s back</p></div>
<p>The Aladdin and the Ghoul 3d models are ready and just need to be posed for this image. Since it would take too long to rig and envelope these characters we have decided to use ZBrush to set their poses and then import them into Vue 7 XStream. We’ll give you more updates on our process and the results in the future. Thanks for staying with us.</p>
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		<series:name><![CDATA[Theme Park Dark Ride Design]]></series:name>
	</item>
		<item>
		<title>Hairy Wolf</title>
		<link>http://www.vishka.com/blog/lighting/hairy-wolf</link>
		<comments>http://www.vishka.com/blog/lighting/hairy-wolf#comments</comments>
		<pubDate>Sun, 19 Oct 2008 10:11:32 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Shading]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[cartoon wolf]]></category>
		<category><![CDATA[hair]]></category>
		<category><![CDATA[hairy wolf]]></category>
		<category><![CDATA[Reza Ramezani]]></category>
		<category><![CDATA[stylized wolf]]></category>
		<category><![CDATA[XSI fur]]></category>
		<category><![CDATA[XSI hair]]></category>
		<category><![CDATA[Zbrush]]></category>

		<guid isPermaLink="false">http://www.vishka.com/?p=182</guid>
		<description><![CDATA[This is the first model that was worked on in our hairy animals production tests. The character was modeled in XSI and ZBrush by Reza Ramezani. The hair was also worked by Reza Ramezani using XSI hair. Texturing was done using ZBrush and Photoshop. You can see some more snapshots and renders in the galleries [...]]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><div class="wp-caption alignnone" style="width: 450px"><a title="Hair 3d wolf" href="http://www.vishka.com/blog/wp-content/gallery/animalmodels/wolf2.jpg" rel="lightbox[182]"><img class="ngg-singlepic ngg-center" style="border: 3px solid black; margin: 2px;" title="Hair 3d wolf" src="http://www.vishka.com/blog/wp-content/gallery/animalmodels/wolf2.jpg" alt="wolf2" width="440" height="330" /></a><p class="wp-caption-text">Hair 3d wolf</p></div>
<p>This is the first model that was worked on in our hairy animals production tests. The character was modeled in XSI and ZBrush by Reza Ramezani.</p>
<p>The hair was also worked by Reza Ramezani using XSI hair. Texturing was done using ZBrush and Photoshop.</p>
<p>You can see some more snapshots and renders in the <a href="http://www.vishka.com/blog/nggallery/page-253/album-7/gallery-37">galleries</a> sections. The render is done in XSI 6.5 using Mental Ray and takes a LOT of time.</p>
<p><span id="more-182"></span></p>
<p>I even made a test render on a quad CPU with 4 Gigs of RAM and a 64 bit XSI but it still took very long. I’m not sure but it seemed as if hair in XSI 6.5 doesn’t use any of the 64 bit capabilities of the application. Most of the passes rendered very quickly on this system but the hair pass took almost as long as the tests on other 32 bit systems. This is one point I’m going to investigate further but if anyone has any suggestions they would be very welcome.</p>
<p>We are currently working on the rigging and animation and will post some updates soon.</p>
<p style="text-align: left;">
<p style="text-align: left;">
<p style="text-align: left;">
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		</item>
		<item>
		<title>Hairy Gorilla</title>
		<link>http://www.vishka.com/blog/effects/hair-gorilla</link>
		<comments>http://www.vishka.com/blog/effects/hair-gorilla#comments</comments>
		<pubDate>Sun, 19 Oct 2008 09:46:57 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Effects]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[cg effects]]></category>
		<category><![CDATA[cg hair]]></category>
		<category><![CDATA[gorilla concept]]></category>
		<category><![CDATA[hair]]></category>
		<category><![CDATA[XSI fur]]></category>
		<category><![CDATA[XSI hair]]></category>

		<guid isPermaLink="false">http://www.vishka.com/?p=178</guid>
		<description><![CDATA[This character was also created by Reza Ramezani who did the modeling, hair and textures using Hamed Kamali’s concept designs. The modeling was done in XSI and ZBrush, texturing was also done in ZBrush We are currently working on the shading in order to fine-tune some small issues and in the near future we will [...]]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><div class="wp-caption alignnone" style="width: 455px"><a title="Hairy Gorilla Concept" href="http://www.vishka.com/blog/wp-content/gallery/animalconcepts/gorilla.jpg" rel="lightbox[178]"><img class="ngg-singlepic ngg-none" style="border: 3px solid black; margin: 2px;" title="Hairy Gorilla concept" src="http://www.vishka.com/blog/wp-content/gallery/animalconcepts/gorilla.jpg" alt="Gorilla Concept" width="445" height="420" /></a><p class="wp-caption-text">Hairy Gorilla concept</p></div>
<p>This character was also created by Reza Ramezani who did the modeling, hair and textures using Hamed Kamali’s <a title="Hamed Kamali" href="http://hkamali.blogspot.com/" target="_blank">concept designs</a>. The modeling was done in XSI and ZBrush, texturing was also done in ZBrush</p>
<div class="wp-caption alignnone" style="width: 465px"><a title="HAiry Gorilla" href="http://www.vishka.com/blog/wp-content/gallery/animalmodels/gorilla0000_resize.jpg" rel="lightbox[178]"><img class="ngg-singlepic ngg-center  " style="border: 3px solid black; margin: 2px;" title="Gorilla" src="http://www.vishka.com/blog/wp-content/gallery/animalmodels/gorilla0000_resize.jpg" alt="Hairy Gorilla in T Stance" width="455" height="255" /></a><p class="wp-caption-text">Gorilla in a T stance</p></div>
<p>We are currently working on the shading in order to fine-tune some small issues and in the near future we will possible start rigging and animating this lovely gorilla, so stay tuned.</p>
<p style="text-align: center;">
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		<item>
		<title>Mother model</title>
		<link>http://www.vishka.com/blog/modeling/mother-model</link>
		<comments>http://www.vishka.com/blog/modeling/mother-model#comments</comments>
		<pubDate>Sun, 12 Aug 2007 14:49:58 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[Baran]]></category>
		<category><![CDATA[Baran short film]]></category>
		<category><![CDATA[Iran animation]]></category>
		<category><![CDATA[Roshanak]]></category>
		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://www.vishka.biz/?p=35</guid>
		<description><![CDATA[This is Roshanak’s mother in 3D and she was created in XSI by Reza Ramezani]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div>[SinglePic not found]
<p>This is Roshanak’s mother in 3D and she was created in XSI by Reza Ramezani
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		<item>
		<title>Father model</title>
		<link>http://www.vishka.com/blog/modeling/father-model</link>
		<comments>http://www.vishka.com/blog/modeling/father-model#comments</comments>
		<pubDate>Sun, 12 Aug 2007 13:30:45 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Modeling]]></category>

		<guid isPermaLink="false">http://www.vishka.biz/?p=32</guid>
		<description><![CDATA[This is a model done by Mohammad Modaress in Max. It was imported into XSI using Crosswalk 2.0. We couldn’t import using .obj format because it automatically turned some polygons into triangles and four-sided polys, but using Crosswalk solved this problem. Another problem we faced with crosswalk was that some of the objects would move [...]]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div>[SinglePic not found]
<p>This is a model done by Mohammad Modaress  in Max. It was imported into XSI using Crosswalk 2.0.</p>
<p>We couldn’t import using .obj format because it  automatically turned some polygons into triangles and four-sided polys, but using Crosswalk solved this problem.<br />
Another problem we faced with crosswalk was that some of the objects would move in space even if we froze their histories before the import process.</p>
<p>Maybe this has been solved in newer versions of Crosswalk.</p>
<p>You can see some of Modaress’s work on CGTalk
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