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	<title>Vishka Studio Blog &#187; Lighting</title>
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	<link>http://www.vishka.com/blog</link>
	<description>CG animation, portfolio, pipeline and production blog</description>
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		<title>Exterior Architectural Pre-Visualization</title>
		<link>http://www.vishka.com/blog/lighting/exterior-architectural-pre-visualization</link>
		<comments>http://www.vishka.com/blog/lighting/exterior-architectural-pre-visualization#comments</comments>
		<pubDate>Wed, 06 Jan 2010 09:35:25 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Architectural]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[arch]]></category>
		<category><![CDATA[exterior]]></category>
		<category><![CDATA[pre-viz]]></category>
		<category><![CDATA[previsualization]]></category>
		<category><![CDATA[Vray]]></category>

		<guid isPermaLink="false">http://www.vishka.com/blog/?p=649</guid>
		<description><![CDATA[This is another architectural pre-visualization we did recently for one of our clients who needed to test out a few construction materials for their project.]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><img src="http://www.vishka.com/blog/wp-content/gallery/concept-x/arch_previz_ex_blog.png"/>
<p>This is another architectural pre-visualization we did recently for one of our clients who needed to test out a few construction materials for their project.</p>
<p><span id="more-649"></span></p>
<div class="wp-caption alignnone" style="width: 460px"><a title="building exterior 01" href="http://www.vishka.com/blog/wp-content/gallery/architectural/ar_ghabtec_comp09122009_01.jpg" rel="lightbox[649]"><img class="ngg-singlepic ngg-none" style="border: 3px solid black; margin: 2px;" title="building exterior 01" src="http://www.vishka.com/blog/wp-content/gallery/architectural/ar_ghabtec_comp09122009_01.jpg" alt="ar_ghabtec_comp09122009_01" width="450" height="600" /></a><p class="wp-caption-text">building exterior 01</p></div>
<p>The project was done using 3DS Max 2009, Photoshop and Vray and the compositing was done in Fusion.</p>
<div id="attachment_650" class="wp-caption alignnone" style="width: 490px"><a title="Fusion composition layout" href="http://www.vishka.com/blog/wp-content/uploads/2010/01/ghab_comp.jpg" rel="lightbox[649]"><img class="size-full wp-image-650 " style="border: 3px solid black; margin: 2px;" title="Fusion composition layout" src="http://www.vishka.com/blog/wp-content/uploads/2010/01/ghab_comp.jpg" alt="" width="480" height="119" /></a><p class="wp-caption-text">Fusion composition layout</p></div>
<p style="text-align: left;">You can see some of the layers we used in the table below:</p>
<table border="0">
<tbody>
<tr>
<td>
<p><div class="wp-caption alignnone" style="width: 149px"><a title="ar_ghabtec_trees_vray_zdepth" href="http://www.vishka.com/blog/wp-content/gallery/misc/ar_ghabtec_trees_301109_01_vray_zdepth.jpg" rel="lightbox[649]"><img class="ngg-singlepic ngg-none" style="border: 3px solid black; margin: 2px;" title="ar_ghabtec_trees_vray_zdepth" src="http://www.vishka.com/blog/wp-content/gallery/misc/ar_ghabtec_trees_301109_01_vray_zdepth.jpg" alt="ar_ghabtec_trees_vray_zdepth" width="139" height="186" /></a><p class="wp-caption-text">ar_ghabtec_trees_vray_zdepth</p></div></td>
<td>
<p><div class="wp-caption alignnone" style="width: 149px"><a title="ar_ghabtec_trees_vray_renderid" href="http://www.vishka.com/blog/wp-content/gallery/misc/ar_ghabtec_trees_301109_01_vray_renderid.jpg" rel="lightbox[649]"><img class="ngg-singlepic ngg-none" style="border: 3px solid black; margin: 2px;" title="ar_ghabtec_trees_vray_renderid" src="http://www.vishka.com/blog/wp-content/gallery/misc/ar_ghabtec_trees_301109_01_vray_renderid.jpg" alt="ar_ghabtec_trees_vray_renderid" width="139" height="186" /></a><p class="wp-caption-text">ar_ghabtec_trees_vray_renderid</p></div></td>
<td>
<p><div class="wp-caption alignnone" style="width: 149px"><a title="ar_ghabtec_trees_vray_rawshadow  " href="http://www.vishka.com/blog/wp-content/gallery/misc/ar_ghabtec_trees_301109_01_vray_rawshadow.jpg" rel="lightbox[649]"><img class="ngg-singlepic ngg-none" style="border: 3px solid black; margin: 2px;" title="ar_ghabtec_trees_vray_rawshadow  " src="http://www.vishka.com/blog/wp-content/gallery/misc/ar_ghabtec_trees_301109_01_vray_rawshadow.jpg" alt="ar_ghabtec_trees_vray_rawshadow  " width="139" height="186" /></a><p class="wp-caption-text">ar_ghabtec_trees_vray_rawshadow  </p></div></td>
</tr>
<tr>
<td>
<p><div class="wp-caption alignnone" style="width: 149px"><a title="ar_ghabtec_trees_vray_rawreflection" href="http://www.vishka.com/blog/wp-content/gallery/misc/ar_ghabtec_trees_301109_01_vray_rawreflection.jpg" rel="lightbox[649]"><img class="ngg-singlepic ngg-none" style="border: 3px solid black; margin: 2px;" title="ar_ghabtec_trees_vray_rawreflection" src="http://www.vishka.com/blog/wp-content/gallery/misc/ar_ghabtec_trees_301109_01_vray_rawreflection.jpg" alt="ar_ghabtec_trees_vray_rawreflection" width="139" height="186" /></a><p class="wp-caption-text">ar_ghabtec_trees_vray_rawreflection </p></div></td>
<td>
<p><div class="wp-caption alignnone" style="width: 149px"><a title="ar_ghabtec_trees_01" href="http://www.vishka.com/blog/wp-content/gallery/misc/ar_ghabtec_trees_301109_01.jpg" rel="lightbox[649]"><img class="ngg-singlepic ngg-none" style="border: 3px solid black; margin: 2px;" title="ar_ghabtec_trees_01" src="http://www.vishka.com/blog/wp-content/gallery/misc/ar_ghabtec_trees_301109_01.jpg" alt="ar_ghabtec_trees_01" width="139" height="186" /></a><p class="wp-caption-text">ar_ghabtec_trees_01</p></div></td>
<td>
<p><div class="wp-caption alignnone" style="width: 149px"><a title="ar_ghabtec_int" href="http://www.vishka.com/blog/wp-content/gallery/misc/ar_ghabtec_fin_25112009_int_01.jpg" rel="lightbox[649]"><img class="ngg-singlepic ngg-none" style="border: 3px solid black; margin: 2px;" title="ar_ghabtec_int" src="http://www.vishka.com/blog/wp-content/gallery/misc/ar_ghabtec_fin_25112009_int_01.jpg" alt="ar_ghabtec_int" width="139" height="186" /></a><p class="wp-caption-text">ar_ghabtec_int</p></div></td>
</tr>
<tr>
<td>
<p><div class="wp-caption alignnone" style="width: 149px"><a title="ar_ghabtec_rawreflection" href="http://www.vishka.com/blog/wp-content/gallery/misc/ar_ghabtec_fin_251109_01_vray_rawreflection.jpg" rel="lightbox[649]"><img class="ngg-singlepic ngg-none" style="border: 3px solid black; margin: 2px;" title="ar_ghabtec_rawreflection" src="http://www.vishka.com/blog/wp-content/gallery/misc/ar_ghabtec_fin_251109_01_vray_rawreflection.jpg" alt="ar_ghabtec_rawreflection" width="139" height="186" /></a><p class="wp-caption-text">ar_ghabtec_rawreflection</p></div></td>
<td>
<p><div class="wp-caption alignnone" style="width: 149px"><a title="ar_ghabtec_vray_lighting" href="http://www.vishka.com/blog/wp-content/gallery/misc/ar_ghabtec_fin_251109_01_vray_lighting.jpg" rel="lightbox[649]"><img class="ngg-singlepic ngg-none" style="border: 3px solid black; margin: 2px;" title="ar_ghabtec_vray_lighting" src="http://www.vishka.com/blog/wp-content/gallery/misc/ar_ghabtec_fin_251109_01_vray_lighting.jpg" alt="ar_ghabtec_rawreflection" width="139" height="186" /></a><p class="wp-caption-text">ar_ghabtec_vray_lighting</p></div></td>
<td>
<p><div class="wp-caption alignnone" style="width: 149px"><a title="ar_ghabtec_ao" href="http://www.vishka.com/blog/wp-content/gallery/misc/ar_ghabtec_fin_251109_01_ao.jpg" rel="lightbox[649]"><img class="ngg-singlepic ngg-none" style="border: 3px solid black; margin: 2px;" title="ar_ghabtec_ao" src="http://www.vishka.com/blog/wp-content/gallery/misc/ar_ghabtec_fin_251109_01_ao.jpg" alt="ar_ghabtec_ao" width="139" height="186" /></a><p class="wp-caption-text">ar_ghabtec_ao</p></div></td>
</tr>
</tbody>
</table>
<p><span id="hwContLayer" style="background: none repeat scroll 0% 0% gray; overflow: auto ! important; position: absolute; left: 0px; top: 125px; width: 5px; height: 100%; z-index: 10000000; opacity: 0; font-weight: bold ! important; font-size: medium ! important; font-style: normal ! important;"> </span></p>
<p>Any comments and feedback would be appreciated, thank you for visiting.
<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
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		<item>
		<title>Interior Architectural Pre-Visualization</title>
		<link>http://www.vishka.com/blog/lighting/interior-architectural-pre-visualization</link>
		<comments>http://www.vishka.com/blog/lighting/interior-architectural-pre-visualization#comments</comments>
		<pubDate>Sun, 03 Jan 2010 09:33:26 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Architectural]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[architectural pre-visualization]]></category>
		<category><![CDATA[architectural pre-viz]]></category>
		<category><![CDATA[architectural render]]></category>
		<category><![CDATA[Vray]]></category>

		<guid isPermaLink="false">http://www.vishka.com/blog/?p=647</guid>
		<description><![CDATA[This living room was created for one of our clients and an animated TV ad we did for them but we decided to work more extensively on the room and create an architectural pre-viz for our own portfolio also. Most of the models used are from the Evermotion archmodels collections except for a few like [...]]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><img src="http://www.vishka.com/blog/wp-content/gallery/concept-x/arch_previz_int_blog.png"/>
<p>This living room was created for one of our clients and an animated TV ad we did for them but we decided to work more extensively on the room and create an architectural pre-viz for our own portfolio also.</p>
<p><span id="more-647"></span></p>
<div class="wp-caption alignnone" style="width: 464px"><a title="living room 01" href="http://www.vishka.com/blog/wp-content/gallery/architectural/lvroom_comp_source_20042009_resize.jpg" rel="lightbox[647]"><img class="ngg-singlepic ngg-none" style="border: 3px solid black; margin: 2px;" title="living room 01" src="http://www.vishka.com/blog/wp-content/gallery/architectural/lvroom_comp_source_20042009_resize.jpg" alt="lvroom_comp_source_20042009_resize" width="454" height="340" /></a><p class="wp-caption-text">living room 01</p></div>
<p><span id="hwContLayer" style="background: none repeat scroll 0% 0% gray; overflow: auto ! important; position: absolute; left: 0px; top: 0px; width: 5px; height: 100%; z-index: 10000000; opacity: 0; font-weight: bold ! important; font-size: medium ! important; font-style: normal ! important;"> </span></p>
<p>Most of the models used are from the Evermotion archmodels collections except for a few like the rug and some other bits and pieces. The project was done in 3DS Max 2009, rendered in Vray and the compositing was done in Fusion.</p>
<p><div class="wp-caption alignnone" style="width: 490px"><a title="living room 02" href="http://www.vishka.com/blog/wp-content/gallery/architectural/room_render02.jpg" rel="lightbox[647]"><img class="ngg-singlepic ngg-none" style="border: 3px solid black; margin: 2px;" title="living room 02" src="http://www.vishka.com/blog/wp-content/gallery/architectural/room_render02.jpg" alt="room_render02" width="480" height="270" /></a><p class="wp-caption-text">living room 02</p></div>
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		<item>
		<title>Superhero Tutorial</title>
		<link>http://www.vishka.com/blog/lighting/superhero-tutorial</link>
		<comments>http://www.vishka.com/blog/lighting/superhero-tutorial#comments</comments>
		<pubDate>Thu, 19 Nov 2009 10:39:13 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Shading]]></category>
		<category><![CDATA[Captain America]]></category>
		<category><![CDATA[CGNetworks]]></category>
		<category><![CDATA[CGSociety]]></category>
		<category><![CDATA[Jeff Miller]]></category>
		<category><![CDATA[superhero]]></category>

		<guid isPermaLink="false">http://www.vishka.com/blog/?p=613</guid>
		<description><![CDATA[Head over to CGNetworks to see a great modeling and shading tutorial by Jeff Miller. Although the tutorial doesn't get into all details it is still extremely educational and fun and shows us just how a professional like him works and produces his works of art; and art it is! Just observe the level of attention to detail and the artistic vision that has gone into this piece and you'll understand why the tutorial is so simple and easy to follow.]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><img src="http://www.vishka.com/blog/wp-content/gallery/concept-x/superhero_blog.png"/>
<p>Head over to <a href="http://features.cgsociety.org/">CGSociety</a> to see a great modeling and shading <a href="http://features.cgsociety.org/story_custom.php?story_id=5346&amp;page=1">tutorial</a> by <a href="http://www.thenewred.com/">Jeff Miller</a>. Although the tutorial doesn’t get into all details it is still extremely educational and fun and shows us just how a professional like him works and produces his works of art; and art it is! Just observe the level of attention to detail and the artistic vision that has gone into this piece and you’ll understand why the tutorial is so simple and easy to follow.<span id="more-613"></span></p>
<p>It’s like watching a champion skater gliding on the ice and the feeling we get that we can do exactly the same thing. Well kids, don’t try this at home!!</p>
<p>Just kidding, but you’ll need a lot of experience and creative juices to make such a character and all of that in <span style="color: #993300;">1 WEEK!!! <span style="color: #000000;">Just goes to show all of us how fast we should be able to work.</span><br />
</span></p>
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		<title>Kaam game character finalized</title>
		<link>http://www.vishka.com/blog/lighting/kaam-game-character-finalized</link>
		<comments>http://www.vishka.com/blog/lighting/kaam-game-character-finalized#comments</comments>
		<pubDate>Tue, 13 Oct 2009 15:04:34 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Shading]]></category>
		<category><![CDATA[Kaam]]></category>
		<category><![CDATA[Persia]]></category>
		<category><![CDATA[Persian]]></category>
		<category><![CDATA[persian mythological character]]></category>
		<category><![CDATA[persian warrior]]></category>
		<category><![CDATA[Zbrush]]></category>

		<guid isPermaLink="false">http://www.vishka.com/blog/?p=554</guid>
		<description><![CDATA[Following our last post concerning the modeling of our character called Armin, this is another character from the Persian Warrior series of four characters. Kaam is a ruthless giant who is at a head and neck taller than the other warriors and brandishes a huge sword with golden engravings. He is of royal descent but has become a soldier of fortune after years and years of war and fighting.]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><img src="http://www.vishka.com/blog/wp-content/gallery/concept-x/kaam_blog.png"/>
<p style="text-align: left;">Following our last post concerning the modeling of our character called <a title="Armin game character finalized" href="http://www.vishka.com/blog/lighting/armin-game-character-finalized">Armin</a>, this is another character from the Persian Warrior series of four characters. Kaam is a ruthless giant who is at a head and neck taller than the other warriors and brandishes a huge sword with golden engravings. He is of royal descent but has become a soldier of fortune after years and years of war and fighting.</p>
<p style="text-align: left;">This character was modeled, shaded and rendered by Bahram Najand using 3DMax 2009 and ZBrush 3.1 based on concepts by <a title="Game character concept designs" href="http://www.vishka.com/blog/nggallery/page-251/album-6/gallery-40">Faraz Shanyar</a>.<span id="more-554"></span></p>
<div class="mceTemp mceIEcenter" style="text-align: center;">
<dl class="wp-caption aligncenter" style="width: 152px;">
<dt class="wp-caption-dt"><a title="Kaam warrior character concept" href="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/kam02.jpg" rel="lightbox[554]"><img class="ngg-singlepic ngg-center    " style="border: 3px solid black; margin-top: 2px; margin-bottom: 2px;" title="Kaam warrior character concept" src="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/kam02.jpg" alt="Kaam concept" width="142" height="336" /></a></dt>
<dd class="wp-caption-dd">Kaam warrior character concept</dd>
</dl>
</div>
<table style="text-align: center;" border="1" cellpadding="5" align="center">
<tbody>
<tr>
<td>
<p><div class="wp-caption alignnone" style="width: 442px"><a title="Kaam the Persian Warrior Closeup" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/kaam_closeup_small.jpg" rel="lightbox[554]"><img class="ngg-singlepic ngg-center" style="border: 3px solid black; margin: 2px;" title="Kaam the Persian Warrior Closeup" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/kaam_closeup_small.jpg" alt="kaam_closeup_small" width="432" height="243" /></a><p class="wp-caption-text">Kaam the Persian Warrior Closeup</p></div></td>
</tr>
<tr>
<td>
<p><div class="wp-caption alignnone" style="width: 442px"><a title="Kaam the Persian Warrior" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/kaam_small.jpg" rel="lightbox[554]"><img class="ngg-singlepic ngg-center" style="border: 3px solid black; margin: 2px;" title="Kaam the Persian Warrior" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/kaam_small.jpg" alt="kaam_small" width="432" height="243" /></a><p class="wp-caption-text">Kaam the Persian Warrior</p></div></td>
</tr>
</tbody>
</table>
<p style="text-align: left;">We decided to bring low-rez geometry from ZBrush into Max and use displacement maps since the mesh was rather heavy and some of the finer details of the clothing and armour would make the task of importing hi-rez geometry almost impossible.</p>
<p style="text-align: left;">We bumped into a lot of problems with exporting ZBrush displacements and fine-tuning them for render and we later had to use a hybrid approach where we used some meshes as hi-rez and others were rendered using displacement maps.</p>
<div class="mceTemp mceIEcenter" style="text-align: center;">
<dl class="wp-caption aligncenter" style="width: 298px;">
<dt class="wp-caption-dt"><a title="Kaam warrior ZBrush model" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/ch_kaam_220909_04.jpg" rel="lightbox[554]"><img class="ngg-singlepic ngg-center " style="border: 3px solid black; margin: 2px;" title="Kaam warrior ZBrush model" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/ch_kaam_220909_04.jpg" alt="kaam_model2" width="288" height="216" /></a></dt>
<dd class="wp-caption-dd">Kaam warrior ZBrush model</dd>
</dl>
</div>
<p style="text-align: center;">
<p style="text-align: left;">A few tests we did with <a title="Zbrush 3.5 Release 2 is out!" href="http://www.vishka.com/blog/general/zbrush-3-5-release-2-is-out">ZBrush 3.5</a> proved that it was much more adept at exporting and making use of displacement maps but we decided against switching application in the middle of production in order to avoid any more problematic issues.</p>
<p style="text-align: left;">Call it a hunch or call it experience, but I would seriously advise against switching to a newer version of any application in the middle of production work since it has always caused me serious headaches.</p>
<p style="text-align: left;">Due to the heavy displacements in this model the rendering took much longer and each frame took 23 minutes on Quad core CPU with 4 Gigs of RAM. We rendered beauty, reflection, specular, ambient occlusion, depth and ObjectID (used to separate layers in composite) passes and composited them using Fusion 5.3.</p>
<p style="text-align: left;">The next step in the process is to model the two remaining models, Chinoka and Ghob, which you can see in the 3d models galleries and bring the four characters together in a final render.</p>
<p style="text-align: left;">We are also thinking of creating an environment in Vue 7 and placing the characters in it to test this workflow also.</p>
<p style="text-align: left;">Any comments and feedback would be highly appreciated.</p>
<p style="text-align: left;">
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		<title>Armin game character finalized</title>
		<link>http://www.vishka.com/blog/lighting/armin-game-character-finalized</link>
		<comments>http://www.vishka.com/blog/lighting/armin-game-character-finalized#comments</comments>
		<pubDate>Sun, 04 Oct 2009 05:30:41 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Shading]]></category>
		<category><![CDATA[Armin]]></category>
		<category><![CDATA[cg character]]></category>
		<category><![CDATA[Composite]]></category>
		<category><![CDATA[game character]]></category>
		<category><![CDATA[persian mythological character]]></category>
		<category><![CDATA[persian warrior]]></category>
		<category><![CDATA[render pass]]></category>
		<category><![CDATA[Reza Ghobady]]></category>
		<category><![CDATA[Reza Ramezani]]></category>
		<category><![CDATA[sss]]></category>
		<category><![CDATA[sub-surface shading]]></category>
		<category><![CDATA[Vray]]></category>
		<category><![CDATA[vray sss]]></category>

		<guid isPermaLink="false">http://www.vishka.com/blog/?p=515</guid>
		<description><![CDATA[This is a model we created for our portfolio. These were intended to be game characters but we finally decided to create full-fledged meshes for them. Armin is one of a group of four Persian warriors and friends with special skills and weapons and we hope that we can show you some animations in the near future.]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><p>As promised in the latest <a title="Armin game character 3d model" href="http://www.vishka.com/blog/concepts/armin-game-character-3d-model">post </a>of this series , here is the final model of our game character called Armin, a mythical Persian warrior who clobbers his enemies with his two gigantic maces.</p>
<p>This character was modeled and shaded by Reza Ramezani using 3DMax 2009 and ZBrush 3.1based on concepts by <a title="Game character concept designs" href="http://www.vishka.com/blog/nggallery/page-251/album-6/gallery-40">Faraz Shanyar</a>.</p>
<div class="wp-caption aligncenter" style="width: 298px"><a title="Armin warrior character concept" href="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin_persp.jpg" rel="lightbox[515]"><img class="ngg-singlepic ngg-center " style="border: 3px solid black; margin-top: 2px; margin-bottom: 2px;" title="Armin warrior character concept" src="http://www.vishka.com/blog/wp-content/gallery/game-character-concepts/armin_persp.jpg" alt="armin_persp" width="288" height="288" /></a><p class="wp-caption-text">Armin warrior character concept</p></div>
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<td>
<div class="wp-caption alignnone" style="width: 240px"><a title="Armin final closeup" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/armin_closeup_final_comp0000.jpg" rel="lightbox[515]"><img class="ngg-singlepic ngg-center    " style="border: 3px solid black; margin: 5px;" title="Armin final closeup" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/armin_closeup_final_comp0000.jpg" alt="armin_closeup_final_comp0000" width="230" height="130" /></a><p class="wp-caption-text">Armin final closeup</p></div></td>
<td>
<p><div class="wp-caption alignnone" style="width: 240px"><a title="Armin final model" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/armin_final_comp0000.jpg" rel="lightbox[515]"><img class="ngg-singlepic ngg-center  " style="border: 3px solid black; margin: 5px;" title="Armin final model" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/armin_final_comp0000.jpg" alt="armin_final_comp0000" width="230" height="130" /></a><p class="wp-caption-text">Armin final model</p></div></td>
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</tbody>
</table>
<p>The model was textured in Photoshop and rendered using Vray and the whole process took approximately eight working days (we weren’t working on it full time). Most of the process was pretty straightforward except a few problems we had with Vray’s sub-surface scattering material. We were trying to obtain a rather realistic but at the same time stylized look for the skin of the character but we kept bumping into limitations on this shader.</p>
<p><div class="wp-caption aligncenter" style="width: 298px"><a title="Armin warrior ZBrush model" href="http://www.vishka.com/blog/wp-content/gallery/game-character-models/armin_model2.jpg" rel="lightbox[515]"><img class="ngg-singlepic ngg-center " style="border: 3px solid black; margin: 2px;" title="Armin warrior ZBrush model" src="http://www.vishka.com/blog/wp-content/gallery/game-character-models/armin_model2.jpg" alt="armin_model2" width="288" height="216" /></a><p class="wp-caption-text">Armin warrior ZBrush model</p></div>
<p style="text-align: center;">
<p>We had never done sub-surface shading in Vray before and we didn’t have any detailed documentation on the workings of the sss shader so we tried all the parameters and finally decided to use a blend material with the sss shader in one slot and a vray material with the paint map in the other. It worked pretty well and we reached 80% of the result we were trying to achieve and decided to add the rest in post. To do this we rendered another layer of skin using Mental Ray’s Fast Skin shader which gave a very good result and we added this to our character in our Fusion comp.</p>
<p>Here you can see some of the texture maps we used for this model:</p>
<div class="wp-caption alignnone" style="width: 394px"><a title="Some of Armin's textures" href="http://www.vishka.com/blog/wp-content/gallery/misc/armin_textures.jpg" rel="lightbox[515]"><span style="color: #993300;"><img class="ngg-singlepic ngg-center" style="border: 3px solid black; margin: 2px;" title="Some of Armin's textures" src="http://www.vishka.com/blog/wp-content/gallery/misc/armin_textures.jpg" alt="armin_textures" width="384" height="288" /></span></a><p class="wp-caption-text">Some of Armin’s textures</p></div>
<p>And the lighting of the scene which consisted of two spot lights, one acting as a key light and the other acting as a rim light. The rest was environment lighting and environment maps.</p>
<div class="wp-caption alignnone" style="width: 386px"><a title="Armin scene lighting setup" href="http://www.vishka.com/blog/wp-content/gallery/misc/armin_lighting.jpg" rel="lightbox[515]"><span style="color: #993300;"><img class="ngg-singlepic ngg-center" style="border: 3px solid black; margin: 2px;" title="Armin scene lighting setup" src="http://www.vishka.com/blog/wp-content/gallery/misc/armin_lighting.jpg" alt="armin_lighting" width="376" height="216" /></span></a><p class="wp-caption-text">Armin scene lighting setup</p></div>
<p>Here you have a screenshot of our render settings but we didn’t really fine-tune these since the render was pretty fast and we were getting a decent result:</p>
<div class="wp-caption alignnone" style="width: 448px"><a title="Armin's Vray render settings" href="http://www.vishka.com/blog/wp-content/gallery/misc/armin_rendersettings.jpg" rel="lightbox[515]"><span style="color: #993300;"><img class="ngg-singlepic ngg-center" style="border: 3px solid black; margin: 2px;" title="Armin's Vray render settings" src="http://www.vishka.com/blog/wp-content/gallery/misc/armin_rendersettings.jpg" alt="armin_rendersettings" width="438" height="252" /></span></a><p class="wp-caption-text">Armin’s Vray render settings</p></div>
<p><span style="color: #993300;"><span style="color: #000000;">These are some of the render passes we used to composite this image. We hope we’ll have the time to rig and animate this character pretty soon and we will give you an update on that as soon as it’s available.</span></span></p>
<div class="wp-caption alignnone" style="width: 394px"><a title="Armin render passes" href="http://www.vishka.com/blog/wp-content/gallery/misc/armin_passes.jpg" rel="lightbox[515]"><img class="ngg-singlepic ngg-center" style="border: 3px solid black; margin: 2px;" title="Armin render passes" src="http://www.vishka.com/blog/wp-content/gallery/misc/armin_passes.jpg" alt="armin_passes" width="384" height="307" /></a><p class="wp-caption-text">Armin render passes</p></div>
<p><span style="color: #993300;"><br />
</span></p>
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		<series:name><![CDATA[Game Character Models]]></series:name>
	</item>
		<item>
		<title>Samand automobile render</title>
		<link>http://www.vishka.com/blog/lighting/samand_render</link>
		<comments>http://www.vishka.com/blog/lighting/samand_render#comments</comments>
		<pubDate>Tue, 15 Sep 2009 05:30:19 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Shading]]></category>
		<category><![CDATA[3d auto]]></category>
		<category><![CDATA[3d car]]></category>
		<category><![CDATA[cg auto]]></category>
		<category><![CDATA[cg car]]></category>
		<category><![CDATA[samand]]></category>
		<category><![CDATA[samand cg]]></category>

		<guid isPermaLink="false">http://www.vishka.com/blog/?p=354</guid>
		<description><![CDATA[This is a 3d render of a Samand automobile we did a while back. The model was created by another company and we took care of the environment, the shading, lighting and the final composite.]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><div class="mceTemp">This is a 3d render of a Samand automobile we did a while back.</div>
<div class="mceTemp">The model was created by another company and we took care of the environment, the shading, lighting and the final composite.</div>
<p><span id="more-354"></span></p>
<div class="wp-caption alignnone" style="width: 434px"><a title="Test render of Samand automobile" href="http://www.vishka.com/blog/wp-content/gallery/misc/samand_comp0001.jpg" rel="lightbox[354]"><img class="ngg-singlepic ngg-none  " style="border: 3px solid black;" title="Samand Automobile 3D" src="http://www.vishka.com/blog/wp-content/gallery/misc/samand_comp0001.jpg" alt="Samand automobile render" width="424" height="300" /></a><p class="wp-caption-text">Test Render of Samand Automobile</p></div>
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<div class="wp-caption alignnone" style="width: 471px"><a title="Some other renders of Samand Automobile" href="http://www.vishka.com/blog/wp-content/gallery/misc/samand_comp0002.jpg" rel="lightbox[354]"><img class="ngg-singlepic ngg-none     " style="border: 3px solid black; margin: 2px;" title="Samand Automobile 3D" src="http://www.vishka.com/blog/wp-content/gallery/misc/samand_comp0002.jpg" alt="Samand automobile render" width="461" height="184" /></a><p class="wp-caption-text">Some other renders of Samand Automobile</p></div>
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<div class="wp-caption alignnone" style="width: 434px"><a href="http://www.vishka.com/blog/wp-content/gallery/misc/samand_comp_render0001.JPG" title="Samand Automobile 3D" rel="lightbox[354]"><img class="ngg-singlepic ngg-none " style="border: 3px solid black;" title="Samand Automobile 3D" src="http://www.vishka.com/blog/wp-content/gallery/misc/samand_comp_render0001.JPG" alt="Samand automobile render" width="424" height="300" /></a><p class="wp-caption-text">Final Render of Samand Automobile</p></div>
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		<item>
		<title>Hairy Wolf</title>
		<link>http://www.vishka.com/blog/lighting/hairy-wolf</link>
		<comments>http://www.vishka.com/blog/lighting/hairy-wolf#comments</comments>
		<pubDate>Sun, 19 Oct 2008 10:11:32 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Shading]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[cartoon wolf]]></category>
		<category><![CDATA[hair]]></category>
		<category><![CDATA[hairy wolf]]></category>
		<category><![CDATA[Reza Ramezani]]></category>
		<category><![CDATA[stylized wolf]]></category>
		<category><![CDATA[XSI fur]]></category>
		<category><![CDATA[XSI hair]]></category>
		<category><![CDATA[Zbrush]]></category>

		<guid isPermaLink="false">http://www.vishka.com/?p=182</guid>
		<description><![CDATA[This is the first model that was worked on in our hairy animals production tests. The character was modeled in XSI and ZBrush by Reza Ramezani. The hair was also worked by Reza Ramezani using XSI hair. Texturing was done using ZBrush and Photoshop. You can see some more snapshots and renders in the galleries [...]]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><div class="wp-caption alignnone" style="width: 450px"><a title="Hair 3d wolf" href="http://www.vishka.com/blog/wp-content/gallery/animalmodels/wolf2.jpg" rel="lightbox[182]"><img class="ngg-singlepic ngg-center" style="border: 3px solid black; margin: 2px;" title="Hair 3d wolf" src="http://www.vishka.com/blog/wp-content/gallery/animalmodels/wolf2.jpg" alt="wolf2" width="440" height="330" /></a><p class="wp-caption-text">Hair 3d wolf</p></div>
<p>This is the first model that was worked on in our hairy animals production tests. The character was modeled in XSI and ZBrush by Reza Ramezani.</p>
<p>The hair was also worked by Reza Ramezani using XSI hair. Texturing was done using ZBrush and Photoshop.</p>
<p>You can see some more snapshots and renders in the <a href="http://www.vishka.com/blog/nggallery/page-253/album-7/gallery-37">galleries</a> sections. The render is done in XSI 6.5 using Mental Ray and takes a LOT of time.</p>
<p><span id="more-182"></span></p>
<p>I even made a test render on a quad CPU with 4 Gigs of RAM and a 64 bit XSI but it still took very long. I’m not sure but it seemed as if hair in XSI 6.5 doesn’t use any of the 64 bit capabilities of the application. Most of the passes rendered very quickly on this system but the hair pass took almost as long as the tests on other 32 bit systems. This is one point I’m going to investigate further but if anyone has any suggestions they would be very welcome.</p>
<p>We are currently working on the rigging and animation and will post some updates soon.</p>
<p style="text-align: left;">
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		<title>More of the same</title>
		<link>http://www.vishka.com/blog/lighting/more-of-the-same</link>
		<comments>http://www.vishka.com/blog/lighting/more-of-the-same#comments</comments>
		<pubDate>Tue, 29 Jan 2008 11:40:15 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Baran]]></category>
		<category><![CDATA[CG production]]></category>
		<category><![CDATA[Composite]]></category>
		<category><![CDATA[lighting test]]></category>
		<category><![CDATA[Roshanak]]></category>
		<category><![CDATA[short film]]></category>

		<guid isPermaLink="false">http://www.vishka.biz/?p=60</guid>
		<description><![CDATA[This is another scene where Roshanak has decided to discover her surroundings. The movie consists of about 80 shots in all and currently we have laid out about 25 of them. We are in the process of checking the layouts of the scenes; whether animations have been imported, whether all models are contained in the [...]]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><p>This is another scene where Roshanak has decided to discover her surroundings.</p>
<div class="wp-caption alignnone" style="width: 442px"><a title="Roshanak in the hallway" href="http://www.vishka.com/blog/wp-content/gallery/baranenvrenders/sq08_sh01.jpg" rel="lightbox[53]"><img style="border: 3px solid black; margin: 2px;" title="Roshanak in the hallway" src="http://www.vishka.com/blog/wp-content/gallery/baranenvrenders/sq08_sh01.jpg" alt="Roshanak in the hallway" width="432" height="243" /></a><p class="wp-caption-text">Roshanak in the hallway</p></div>
<p>The movie consists of about 80 shots in all and currently we have laid out about 25 of them.</p>
<p><span id="more-53"></span> We are in the process of checking the layouts of the scenes; whether animations have been imported, whether all models are contained in the scene. We are also setting up render passes and partitions and render settings.</p>
<p>Lighting is taking some considerable time due to the fact that we don’t have enough staff to appoint to lighting tasks.</p>
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		<item>
		<title>More lighting updates</title>
		<link>http://www.vishka.com/blog/lighting/lighting-updates</link>
		<comments>http://www.vishka.com/blog/lighting/lighting-updates#comments</comments>
		<pubDate>Tue, 29 Jan 2008 11:21:52 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Baran short film]]></category>
		<category><![CDATA[Composite]]></category>
		<category><![CDATA[Roshanak]]></category>

		<guid isPermaLink="false">http://www.vishka.biz/?p=59</guid>
		<description><![CDATA[This is a small update of our work. We are currently working on lighting scenes, creating render passes and partitions and rendering. You can see some of these images in the galleries: Lighting Galleries]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><p>This is a small update of our work. We are currently working on lighting scenes, creating render passes and partitions  and rendering.<br />
You can see some of these images in the galleries: <a title="Lighting Galleries" href="http://www.vishka.biz/Index.php?page_id=9&amp;album=7&amp;gallery=6">Lighting Galleries</a></p>
<p style="text-align: center;"><a title="This is a near final test of one of our main scenes" href="http://www.vishka.biz/wp-content/gallery/environment-renders/SQ08_SH08_roshanak_hallway_10_12_2007.jpg" rel="lightbox[52]"><img style="border: 1px solid black; vertical-align: middle;" title="SQ08_SH08" src="http://www.vishka.biz/wp-content/plugins/nextgen-gallery/nggshow.php?pid=56&amp;width=420&amp;height=340&amp;mode=" alt="Roshanak's curiosity takes her into darkness" width="430" height="242" /></a></p>
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		<title>Lighting Tests</title>
		<link>http://www.vishka.com/blog/lighting/lighting-tests</link>
		<comments>http://www.vishka.com/blog/lighting/lighting-tests#comments</comments>
		<pubDate>Sat, 06 Oct 2007 14:32:00 +0000</pubDate>
		<dc:creator>Reza Ghobady</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[environment lighting]]></category>
		<category><![CDATA[Iran animation]]></category>

		<guid isPermaLink="false">http://www.vishka.biz/?p=47</guid>
		<description><![CDATA[These are some of the newer environment lighting tests for our short movie “Baran”. You can see the rest in the gallery.]]></description>
			<content:encoded><![CDATA[<div class="socialize-in-content" style="float:left;"></div><p>These are some of the newer environment lighting tests for our short movie “Baran”. You can see the rest in the <a href="http://www.vishka.com/blog/nggallery/page-255/album-8/gallery-31">gallery</a>.</p>
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<td><a title="Flower environment" href="http://www.vishka.com/blog/wp-content/gallery/baranenvrenders/flower_comp_lime_00000000.jpg" rel="lightbox[43]"><img class="alignleft" style="border: 3px solid black; margin: 2px;" title="Flower environment" src="http://www.vishka.com/blog/wp-content/gallery/baranenvrenders/flower_comp_lime_00000000.jpg" alt="Flower environment" width="252" height="142" /></a></td>
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<td><a title="Roshanak living room" href="http://www.vishka.com/blog/wp-content/gallery/baranenvrenders/living_room_comp18.jpg" rel="lightbox[43]"><img class="alignleft" style="border: 3px solid black; margin: 2px;" title="Roshanak living room" src="http://www.vishka.com/blog/wp-content/gallery/baranenvrenders/living_room_comp18.jpg" alt="Roshanak living room" width="252" height="142" /></a></td>
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<td><a title="Roshanak bedroom" href="http://www.vishka.com/blog/wp-content/gallery/baranenvrenders/roshanak_room_comp_27082007_test0003.jpg" rel="lightbox[43]"><img id="id" class="alignleft" style="border: 3px solid black; margin: 2px;" title="Roshanak bedroom" src="http://www.vishka.com/blog/wp-content/gallery/baranenvrenders/roshanak_room_comp_27082007_test0003.jpg" alt="Roshanak bedroom" width="252" height="142" /></a></td>
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