Archive for 'Lighting'

Exterior Architectural Pre-Visualization

Exterior Architectural Pre-Visualization

Posted on 06. Jan, 2010 by Reza Ghobady.

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This is another archi­tec­tural pre-visualization we did recently for one of our clients who needed to test out a few con­struc­tion mate­ri­als for their project.
The project was done using 3DS Max 2009, Pho­to­shop and Vray and the com­posit­ing was done in Fusion.
You can see some of the lay­ers we used in the table below:

Any com­ments […]

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Interior Architectural Pre-Visualization

Interior Architectural Pre-Visualization

Posted on 03. Jan, 2010 by Reza Ghobady.

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This liv­ing room was cre­ated for one of our clients and an ani­mated TV ad we did for them but we decided to work more exten­sively on the room and cre­ate an archi­tec­tural pre-viz for our own portfolio also.

Most of the mod­els used are from the Ever­mo­tion arch­mod­els col­lec­tions except for a few like the […]

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Superhero Tutorial

Superhero Tutorial

Posted on 19. Nov, 2009 by Reza Ghobady.

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Head over to CGNet­works to see a great mod­el­ing and shad­ing tuto­r­ial by Jeff Miller. Although the tuto­r­ial doesn’t get into all details it is still extremely edu­ca­tional and fun and shows us just how a pro­fes­sional like him works and pro­duces his works of art; and art it is! Just observe the level of atten­tion to detail and the artis­tic vision that has gone into this piece and you’ll under­stand why the tuto­r­ial is so sim­ple and easy to follow.

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Kaam game character finalized

Kaam game character finalized

Posted on 13. Oct, 2009 by Reza Ghobady.

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This entry is part 5 of 6 in the series Game Char­ac­ter Models

Fol­low­ing our last post con­cern­ing the mod­el­ing of our char­ac­ter called Armin, this is another char­ac­ter from the Per­sian War­rior series of four char­ac­ters. Kaam is a ruth­less giant who is at a head and neck taller than the other war­riors and bran­dishes a huge sword with golden engrav­ings. He is of royal descent but has become a sol­dier of for­tune after years and years of war and fighting.

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Armin game character finalized

Armin game character finalized

Posted on 04. Oct, 2009 by Reza Ghobady.

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This entry is part 4 of 6 in the series Game Char­ac­ter Models

This is a model we cre­ated for our port­fo­lio. These were intended to be game char­ac­ters but we finally decided to cre­ate full-fledged meshes for them. Armin is one of a group of four Per­sian war­riors and friends with spe­cial skills and weapons and we hope that we can show you some ani­ma­tions in the near future.

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Samand automobile render

Samand automobile render

Posted on 15. Sep, 2009 by Reza Ghobady.

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This is a 3d ren­der of a Samand auto­mo­bile we did a while back.

The model was cre­ated by another com­pany and we took care of the envi­ron­ment, the shad­ing, light­ing and the final composite.

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Hairy Wolf

Hairy Wolf

Posted on 19. Oct, 2008 by Reza Ghobady.

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This is the first model that was worked on in our hairy ani­mals pro­duc­tion tests. The char­ac­ter was mod­eled in XSI and ZBrush by Reza Ramezani.
The hair was also worked by Reza Ramezani using XSI hair. Tex­tur­ing was done using ZBrush and Pho­to­shop.
You can see some more snap­shots and ren­ders in the gal­leries sec­tions. The […]

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More of the same

More of the same

Posted on 29. Jan, 2008 by Reza Ghobady.

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This is another scene where Roshanak has decided to dis­cover her sur­round­ings.
The movie con­sists of about 80 shots in all and cur­rently we have laid out about 25 of them.

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