Concepts

Robot Concept Design


This is a robot con­cept Faraz Shan­yar cre­ated for us a few months ago. This was to be used for an insec­ti­cide TV ad but the char­ac­ter was finally not approved by the client.

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Armin game character 3d model

This entry is part 3 of 5 in the series Game Char­ac­ter Models

This is another one of the char­ac­ters in a series of 4 game char­ac­ters we are cur­rently work­ing on and is named Armin. Armin is a pow­er­ful and fierce war­rior but con­trary to his looks has a heart of gold. His main weapon is a pair of huge flanged maces which he uses expertly to clob­ber his assailants and enemies.

The sketches and con­cepts were cre­ated by Faraz Shan­yar.

The 3d model is being done by Reza Ramezani, one of our lead mod­el­ers and is done using ZBrush 3.1 and Max 2009.

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Kam game character 3d model

This entry is part 2 of 5 in the series Game Char­ac­ter Models

This is one of the char­ac­ters in a series of 4 game char­ac­ters we are cur­rently work­ing on. The sketches and con­cepts were cre­ated by Faraz Shan­yar.

The 3d model is being done by Bahram Najand, one of our lead mod­el­ers and is done using ZBrush 3.1 and Max 2009.

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Aladdin flying on the ghoul’s back

This entry is part 2 of 2 in the series Theme Park Dark Ride Design
This is one of our con­cepts cre­ated by Faraz Shan­yar for our Dark Ride project.
We are cur­rently cre­at­ing it in 3D and in a rather large for­mat as a still image and we shall give you updates as soon as we get them.
08_aladdin_scene

Aladdin and the Princess rid­ing on the Ghoul’s back

The Aladdin and the Ghoul 3d mod­els are ready and just need to be posed for this image. Since it would take too long to rig and enve­lope these char­ac­ters we have decided to use ZBrush to set their poses and then import them into Vue 7 XStream. We’ll give you more updates on our process and the results in the future. Thanks for stay­ing with us.

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Theme Ride Concepts

This entry is part 1 of 2 in the series Theme Park Dark Ride Design

In our lat­est project we were asked by Avi­jeh Mehr Archi­tec­tural Con­sul­tants to cre­ate con­cepts for an amuse­ment park they are con­struct­ing. We were charged with two of the theme rides, Alice in Won­der­land and Aladdin and the Magic Lantern.

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Game characters concept design

This entry is part 1 of 5 in the series Game Char­ac­ter Models

We cre­ated con­cept designs for a few game char­ac­ters a while ago and we never got around to build­ing their 3D mod­els. These were really great char­ac­ters designed by Faraz Shan­yar who had also designed some of our con­cepts for our theme park projects. We finally were able to pick up these con­cepts and cre­ate them in 3D and in the next few posts will present you with some work in progress images as well as the final cg characters.

These are 4 char­ac­ters which are inspired by Iran­ian folk­lore and mythol­ogy. They are a group of war­riors who have been com­rades for a very long time, fight­ing side by side and have been deformed by fatigue, the hor­rors and atroc­i­ties com­mit­ted in war and their bat­tle wounds. Nev­er­the­less they stick together through thick and thin since they have learned how to fight and win together.

armin_persp

Armin

kam01

Kam

ghob01

Ghob

These char­ac­ters were cre­ated for our com­pany demo and will not be fea­tured in any future game for the moment. Hope you enjoy them and we will pub­lish new blog posts in the future on their making.

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