Zbrush 3.5 Release 2 is out!
Zbrush 3.5 Release 2 is finally out and Pixologic has added lots of new functionalities and fixes to this version.
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ZSpheres 2 and ZSketch
- Surface noise
- Brush noise
- Improved LazyMouse with Backtrack and Snap to Track modes

- New brushes such as Trim, Planar, Noise, Move, Spherical, Slide, Form, Flakes, Crumple and more
- New Brush Depth Masking to give complete brush control on a surface
- New MatCap materials for ZSpheres 2/ZSketch mode
- Gradient PolyPaint
- Each Subtool can now have it’s own Texture, Displacement, and Normal Map
- Enhanced displacement and normal map options such as native export of 32-bit displacement maps, High-Definition Displacement, Normal, and Texture maps from HD geometry
- Improved perspective with a floor grid
- Reorganization of the Tool sub-palettes to coordinate with selected SubTools
- Ability to merge all visible SubTools and optionally weld the seams
- New PUVTiles mapping method, which represents the most efficient use of UV space yet
- PolyPainting accuracy has increased from 8 to 16 bit
- Mesh masking has increased from 8 to 16 bit
- New Gradient polypainting option to give a dynamic transition between colors
- New navigation to work with the virtually unlimited zooming
- Right-Click Navigation
- New sliders added to Project All, providing more control over your results
- Memory management enhancements give the capability to subdivide your models to higher polygon counts
- New ambient occlusion masking, which can create an AO texture for use in other applications
- Improved export/import options with the capability to import and export Maya .ma file format with automatic setup of shading network for Texture, Displacement and Normal mapping (This feature is a part of the GoZ system. The full GoZ implementation will be included in the next update )
- Fast local access to ZBrush files with the new LightBox browser (the full version of LightBox will be included in ZBrush 4)
…and many more enhancements and optimizations throughout ZBrush.
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Aladdin flying on the ghoul’s back
The Aladdin and the Ghoul 3d models are ready and just need to be posed for this image. Since it would take too long to rig and envelope these characters we have decided to use ZBrush to set their poses and then import them into Vue 7 XStream. We’ll give you more updates on our process and the results in the future. Thanks for staying with us.
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Samand automobile render
Theme Ride Concepts
In our latest project we were asked by Avijeh Mehr Architectural Consultants to create concepts for an amusement park they are constructing. We were charged with two of the theme rides, Alice in Wonderland and Aladdin and the Magic Lantern.
Read moreGame characters concept design
We created concept designs for a few game characters a while ago and we never got around to building their 3D models. These were really great characters designed by Faraz Shanyar who had also designed some of our concepts for our theme park projects. We finally were able to pick up these concepts and create them in 3D and in the next few posts will present you with some work in progress images as well as the final cg characters.
These are 4 characters which are inspired by Iranian folklore and mythology. They are a group of warriors who have been comrades for a very long time, fighting side by side and have been deformed by fatigue, the horrors and atrocities committed in war and their battle wounds. Nevertheless they stick together through thick and thin since they have learned how to fight and win together.
These characters were created for our company demo and will not be featured in any future game for the moment. Hope you enjoy them and we will publish new blog posts in the future on their making.
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Blog posts repetition
I just wanted to apologize to those readers who have subscribed through our Facebook page or by other means such as RSS for our old posts being re-submitted as new posts.
This is due to the fact that our blog has been hacked twice by some sick people over the last two months and every time we re-upload the site all our old posts get submitted as new posts. I apologize beforehand if this is causing any inconvenience.
For those of you who may have the same problem I’m posting some links that will help you secure your site. While we all know that nothing is uncrackable, these tips will at least make your blog much harder to crack.
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