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We are cur­rently updat­ing a com­pi­la­tion of our works on CG Port­fo­lio.Please feel free to visit our pro­file and leave a com­ment; any feed­back would be appreciated.

CG Port­fo­lio is THE place to go if you want to check out dig­i­tal art work cre­ated by tal­ented 2D and 3D artists.

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Armin game character 3d model

This entry is part 3 of 5 in the series Game Char­ac­ter Models

This is another one of the char­ac­ters in a series of 4 game char­ac­ters we are cur­rently work­ing on and is named Armin. Armin is a pow­er­ful and fierce war­rior but con­trary to his looks has a heart of gold. His main weapon is a pair of huge flanged maces which he uses expertly to clob­ber his assailants and enemies.

The sketches and con­cepts were cre­ated by Faraz Shan­yar.

The 3d model is being done by Reza Ramezani, one of our lead mod­el­ers and is done using ZBrush 3.1 and Max 2009.

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Kam game character 3d model

This entry is part 2 of 5 in the series Game Char­ac­ter Models

This is one of the char­ac­ters in a series of 4 game char­ac­ters we are cur­rently work­ing on. The sketches and con­cepts were cre­ated by Faraz Shan­yar.

The 3d model is being done by Bahram Najand, one of our lead mod­el­ers and is done using ZBrush 3.1 and Max 2009.

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Vishka Studio blog is now mobile

A mobile/phone/PDA friendly inter­face for has been added to our blog with pro­gres­sive enhance­ment for advanced mobile browsers. You can now access our blog using your cell phone or any other mobile device and you will land on our mobile-friendly home page. Hope this will please some of our more techno-geeky friends!

This plu­gin has been devel­oped by Alex King and his site Crowd Favorite to whom we are grate­ful for this great plugin.

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Zbrush 3.5 Release 2 is out!

Zbrush 3.5 Release 2 is finally out and Pixo­logic has added lots of new func­tion­al­i­ties and fixes to this version.

  • ZSpheres 2 and ZSketch

  • Sur­face noise
  • Brush noise
  • Improved Lazy­Mouse with Back­track and Snap to Track modes

  • New brushes such as Trim, Pla­nar, Noise, Move, Spher­i­cal, Slide, Form, Flakes, Crum­ple and more
  • New Brush Depth Mask­ing to give com­plete brush con­trol on a surface
  • New Mat­Cap mate­ri­als for ZSpheres 2/ZSketch mode
  • Gra­di­ent PolyPaint
  • Each Subtool can now have it’s own Tex­ture, Dis­place­ment, and Nor­mal Map
  • Enhanced dis­place­ment and nor­mal map options such as native export of 32-bit dis­place­ment maps, High-Definition Dis­place­ment, Nor­mal, and Tex­ture maps from HD geometry
  • Improved per­spec­tive with a floor grid
  • Reor­ga­ni­za­tion of the Tool sub-palettes to coor­di­nate with selected SubTools
  • Abil­ity to merge all vis­i­ble SubTools and option­ally weld the seams
  • New PUVTiles map­ping method, which rep­re­sents the most effi­cient use of UV space yet
  • Poly­Paint­ing accu­racy has increased from 8 to 16 bit
  • Mesh mask­ing has increased from 8 to 16 bit
  • New Gra­di­ent poly­paint­ing option to give a dynamic tran­si­tion between colors
  • New nav­i­ga­tion to work with the vir­tu­ally unlim­ited zooming
  • Right-Click Nav­i­ga­tion
  • New slid­ers added to Project All, pro­vid­ing more con­trol over your results
  • Mem­ory man­age­ment enhance­ments give the capa­bil­ity to sub­di­vide your mod­els to higher poly­gon counts
  • New ambi­ent occlu­sion mask­ing, which can cre­ate an AO tex­ture for use in other applications
  • Improved export/import options with the capa­bil­ity to import and export Maya .ma file for­mat with auto­matic setup of shad­ing net­work for Tex­ture, Dis­place­ment and Nor­mal map­ping (This fea­ture is a part of the GoZ sys­tem. The full GoZ imple­men­ta­tion will be included in the next update )
  • Fast local access to ZBrush files with the new Light­Box browser (the full ver­sion of Light­Box will be included in ZBrush 4)

…and many more enhance­ments and opti­miza­tions through­out ZBrush.

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Aladdin flying on the ghoul’s back

This entry is part 2 of 2 in the series Theme Park Dark Ride Design
This is one of our con­cepts cre­ated by Faraz Shan­yar for our Dark Ride project.
We are cur­rently cre­at­ing it in 3D and in a rather large for­mat as a still image and we shall give you updates as soon as we get them.
08_aladdin_scene

Aladdin and the Princess rid­ing on the Ghoul’s back

The Aladdin and the Ghoul 3d mod­els are ready and just need to be posed for this image. Since it would take too long to rig and enve­lope these char­ac­ters we have decided to use ZBrush to set their poses and then import them into Vue 7 XStream. We’ll give you more updates on our process and the results in the future. Thanks for stay­ing with us.

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