Kaam game character finalized

Fol­low­ing our last post con­cern­ing the mod­el­ing of our char­ac­ter called Armin, this is another char­ac­ter from the Per­sian War­rior series of four char­ac­ters. Kaam is a ruth­less giant who is at a head and neck taller than the other war­riors and bran­dishes a huge sword with golden engrav­ings. He is of royal descent but has become a sol­dier of for­tune after years and years of war and fighting.

This char­ac­ter was mod­eled, shaded and ren­dered by Bahram Najand using 3DMax 2009 and ZBrush 3.1 based on con­cepts by Faraz Shan­yar.

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Armin game character finalized

This entry is part 4 of 5 in the series Game Char­ac­ter Models

As promised in the lat­est post of this series , here is the final model of our game char­ac­ter called Armin, a myth­i­cal Per­sian war­rior who clob­bers his ene­mies with his two gigan­tic maces.

This char­ac­ter was mod­eled and shaded by Reza Ramezani using 3DMax 2009 and ZBrush 3.1based on con­cepts by Faraz Shan­yar.

armin_persp

Armin war­rior char­ac­ter concept

armin_closeup_final_comp0000

Armin final closeup

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Armin final model

The model was tex­tured in Pho­to­shop and ren­dered using Vray and the whole process took approx­i­mately eight work­ing days (we weren’t work­ing on it full time). Most of the process was pretty straight­for­ward except a few prob­lems we had with Vray’s sub-surface scat­ter­ing mate­r­ial. We were try­ing to obtain a rather real­is­tic but at the same time styl­ized look for the skin of the char­ac­ter but we kept bump­ing into lim­i­ta­tions on this shader.

armin_model2

Armin war­rior ZBrush model

We had never done sub-surface shad­ing in Vray before and we didn’t have any detailed doc­u­men­ta­tion on the work­ings of the sss shader so we tried all the para­me­ters and finally decided to use a blend mate­r­ial with the sss shader in one slot and a vray mate­r­ial with the paint map in the other. It worked pretty well and we reached 80% of the result we were try­ing to achieve and decided to add the rest in post. To do this we ren­dered another layer of skin using Men­tal Ray’s Fast Skin shader which gave a very good result and we added this to our char­ac­ter in our Fusion comp.

Here you can see some of the tex­ture maps we used for this model:

armin_textures

Some of Armin’s textures

And the light­ing of the scene which con­sisted of two spot lights, one act­ing as a key light and the other act­ing as a rim light. The rest was envi­ron­ment light­ing and envi­ron­ment maps.

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Armin scene light­ing setup

Here you have a screen­shot of our ren­der set­tings but we didn’t really fine-tune these since the ren­der was pretty fast and we were get­ting a decent result:

armin_rendersettings

Armin’s Vray ren­der settings

These are some of the ren­der passes we used to com­pos­ite this image. We hope we’ll have the time to rig and ani­mate this char­ac­ter pretty soon and we will give you an update on that as soon as it’s available.

armin_passes

Armin ren­der passes


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View our CGPortfolio page

We are cur­rently updat­ing a com­pi­la­tion of our works on CG Port­fo­lio.Please feel free to visit our pro­file and leave a com­ment; any feed­back would be appreciated.

CG Port­fo­lio is THE place to go if you want to check out dig­i­tal art work cre­ated by tal­ented 2D and 3D artists.

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Armin game character 3d model

This entry is part 3 of 5 in the series Game Char­ac­ter Models

This is another one of the char­ac­ters in a series of 4 game char­ac­ters we are cur­rently work­ing on and is named Armin. Armin is a pow­er­ful and fierce war­rior but con­trary to his looks has a heart of gold. His main weapon is a pair of huge flanged maces which he uses expertly to clob­ber his assailants and enemies.

The sketches and con­cepts were cre­ated by Faraz Shan­yar.

The 3d model is being done by Reza Ramezani, one of our lead mod­el­ers and is done using ZBrush 3.1 and Max 2009.

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Kam game character 3d model

This entry is part 2 of 5 in the series Game Char­ac­ter Models

This is one of the char­ac­ters in a series of 4 game char­ac­ters we are cur­rently work­ing on. The sketches and con­cepts were cre­ated by Faraz Shan­yar.

The 3d model is being done by Bahram Najand, one of our lead mod­el­ers and is done using ZBrush 3.1 and Max 2009.

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Vishka Studio blog is now mobile

A mobile/phone/PDA friendly inter­face for has been added to our blog with pro­gres­sive enhance­ment for advanced mobile browsers. You can now access our blog using your cell phone or any other mobile device and you will land on our mobile-friendly home page. Hope this will please some of our more techno-geeky friends!

This plu­gin has been devel­oped by Alex King and his site Crowd Favorite to whom we are grate­ful for this great plugin.

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