View our CGPortfolio page
We are currently updating a compilation of our works on CG Portfolio.Please feel free to visit our profile and leave a comment; any feedback would be appreciated.
CG Portfolio is THE place to go if you want to check out digital art work created by talented 2D and 3D artists.
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Armin game character 3d model
This is another one of the characters in a series of 4 game characters we are currently working on and is named Armin. Armin is a powerful and fierce warrior but contrary to his looks has a heart of gold. His main weapon is a pair of huge flanged maces which he uses expertly to clobber his assailants and enemies.
The sketches and concepts were created by Faraz Shanyar.
The 3d model is being done by Reza Ramezani, one of our lead modelers and is done using ZBrush 3.1 and Max 2009.
Read moreKam game character 3d model
This is one of the characters in a series of 4 game characters we are currently working on. The sketches and concepts were created by Faraz Shanyar.
The 3d model is being done by Bahram Najand, one of our lead modelers and is done using ZBrush 3.1 and Max 2009.
Read moreVishka Studio blog is now mobile
A mobile/phone/PDA friendly interface for has been added to our blog with progressive enhancement for advanced mobile browsers. You can now access our blog using your cell phone or any other mobile device and you will land on our mobile-friendly home page. Hope this will please some of our more techno-geeky friends!
This plugin has been developed by Alex King and his site Crowd Favorite to whom we are grateful for this great plugin.
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Zbrush 3.5 Release 2 is out!
Zbrush 3.5 Release 2 is finally out and Pixologic has added lots of new functionalities and fixes to this version.
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ZSpheres 2 and ZSketch
- Surface noise
- Brush noise
- Improved LazyMouse with Backtrack and Snap to Track modes

- New brushes such as Trim, Planar, Noise, Move, Spherical, Slide, Form, Flakes, Crumple and more
- New Brush Depth Masking to give complete brush control on a surface
- New MatCap materials for ZSpheres 2/ZSketch mode
- Gradient PolyPaint
- Each Subtool can now have it’s own Texture, Displacement, and Normal Map
- Enhanced displacement and normal map options such as native export of 32-bit displacement maps, High-Definition Displacement, Normal, and Texture maps from HD geometry
- Improved perspective with a floor grid
- Reorganization of the Tool sub-palettes to coordinate with selected SubTools
- Ability to merge all visible SubTools and optionally weld the seams
- New PUVTiles mapping method, which represents the most efficient use of UV space yet
- PolyPainting accuracy has increased from 8 to 16 bit
- Mesh masking has increased from 8 to 16 bit
- New Gradient polypainting option to give a dynamic transition between colors
- New navigation to work with the virtually unlimited zooming
- Right-Click Navigation
- New sliders added to Project All, providing more control over your results
- Memory management enhancements give the capability to subdivide your models to higher polygon counts
- New ambient occlusion masking, which can create an AO texture for use in other applications
- Improved export/import options with the capability to import and export Maya .ma file format with automatic setup of shading network for Texture, Displacement and Normal mapping (This feature is a part of the GoZ system. The full GoZ implementation will be included in the next update )
- Fast local access to ZBrush files with the new LightBox browser (the full version of LightBox will be included in ZBrush 4)
…and many more enhancements and optimizations throughout ZBrush.
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Aladdin flying on the ghoul’s back
The Aladdin and the Ghoul 3d models are ready and just need to be posed for this image. Since it would take too long to rig and envelope these characters we have decided to use ZBrush to set their poses and then import them into Vue 7 XStream. We’ll give you more updates on our process and the results in the future. Thanks for staying with us.
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