August 2007

Characters’ Shading

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We’ve been really swamped with work so we haven’t been able to make any updates until today.

This is a pre­view of the final shad­ing for the main characters.

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Roshank model

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This is the main protagonist’s 3D model, Roshanak . She was done in Max by our direc­tor, Ali Chenari and imported into XSI using Crosswalk.

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Mother model

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This is Roshanak’s mother in 3D and she was cre­ated in XSI by Reza Ramezani

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Father model

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This is a model done by Moham­mad Moda­ress in Max. It was imported into XSI using Cross­walk 2.0.

We couldn’t import using .obj for­mat because it auto­mat­i­cally turned some poly­gons into tri­an­gles and four-sided polys, but using Cross­walk solved this prob­lem.
Another prob­lem we faced with cross­walk was that some of the objects would move in space even if we froze their his­to­ries before the import process.

Maybe this has been solved in newer ver­sions of Crosswalk.

You can see some of Modaress’s work on CGTalk

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software used

We used dif­fer­ent soft­ware for dif­fer­ent parts of our pipeline but “{en:Softimage XSI}” was cho­sen as our final repos­i­tory and ren­der­ing package.

For the mod­el­ing process, “{en:3DSMax}”, “{en:ZBrush }, and “{en:XSI}” were used extensively.

Most shad­ing and tex­tur­ing was done in Pho­to­shop and Body­paint for tex­tures and XSI for the shading.

Rig­ging and ani­ma­tion was all done, (and is still being done!) in XSI

Light­ing and ren­der­ing will also be done in XSI

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another concept for fun

This is another one we wanted to put on the front page

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